Exemplo n.º 1
0
 public Engine(IGameController gameController, IRenderer renderer, ISpaceUnitFactory spaceUnitFactory, int canvasRows, int canvasColumns)
 {
     this.gameController = gameController;
     this.renderer = renderer;
     this.spaceUnitFactory = spaceUnitFactory;
     this.gameObjects = new List<GameObject>();
     this.spaceUnits = new List<SpaceUnit>();
     this.producedSpaceUnits = new List<SpaceUnit>();
     this.healthUi = null;
     this.scoreUi = null;
     this.player = null;
     this.randomGenerator = new Random();
     this.lastSpawnedEnemy = DateTime.Now;
     this.canvasRows = canvasRows;
     this.canvasCols = canvasColumns;
 }
Exemplo n.º 2
0
        public Game()
        {
            this.mode = GameMode.MainMenu;
            this.menuItems = ConsoleUI.MainMenuItems;
            this.menuItemIndex = 0;
            this.cursorMoved = false;
            this.keyboard = new KeyboardController();
            this.renderer = new Renderer(ConsoleUI.BufferRows, ConsoleUI.BufferCols, new Coordinate(ConsoleUI.BufferPositionRow, ConsoleUI.BufferPositionCol));
            this.spaceUnitFactory = new SpaceUnitFactory();

            this.gameLogo = new GameObject(new Coordinate(ConsoleUI.LogoPositionRow, ConsoleUI.LogoPositionCol), ConsoleUI.LogoBody);
            this.bottomWall = new GameObject(new Coordinate(ConsoleUI.BottomWallPositionRow, ConsoleUI.BottomWallPositionCol), ConsoleUI.BottomWallBody);
            this.cursor = new GameObject(new Coordinate(ConsoleUI.MainMenuCursorPositionRow, ConsoleUI.MainMenuCursorPositionCol), ConsoleUI.CursorBody);
            this.mainMenu = new GameObject(new Coordinate(ConsoleUI.MainMenuPositionRow, ConsoleUI.MainMenuPositionCol), ConsoleUI.MainMenuBody);
            this.controlsMenu = new GameObject(new Coordinate(ConsoleUI.ConstrolsMenuPositionRow, ConsoleUI.ConstrolsMenuPositionCol), ConsoleUI.ControlsMenuBody);
            this.highScoreMenu = new GameObject(new Coordinate(ConsoleUI.HighScoreMenuPositionRow, ConsoleUI.HighScoreMenuPositionCol), ConsoleUI.HighScoreMenuBody);
            this.gameOverMenu = new GameObject(new Coordinate(ConsoleUI.GameOverMenuPositionRow, ConsoleUI.GameOverMenuPositionCol), ConsoleUI.GameOverMenuBody);
            this.hittedHighScore = new GameObject(new Coordinate(ConsoleUI.HittedHighScorePositionRow, ConsoleUI.HittedHighScorePositionCol), ConsoleUI.HittedHighScoreBody);

            this.highScore = FileManager.ParseHighScore();
            this.gameEngine = null;
            this.player = null;
        }