private void SetSound(ISoundable currentSender)
        {
            string soundName = currentSender.SoundStatus.ToString().ToLower() + Suffix;

            if (!this.soundCollection.ContainsKey(soundName))
            {
                ISound newSound = this.GetSoundFromAssembly(soundName);
                this.soundCollection.Add(newSound.GetType().Name.ToLower(), newSound);
            }

            this.sound = this.soundCollection[soundName];
        }