Exemplo n.º 1
0
        bool CheckHit(Vector3 dir, float deltaMove)
        {
            Vector3 org_pos = transform.position;

            org_pos -= (dir * (m_radius * 1.2f));

            //org_pos.y = m_owner_y;

            RaycastHit[] hits = Physics.SphereCastAll(org_pos, m_radius, dir, deltaMove + 0.2f + m_radius, m_layerMask);
            if (hits != null)
            {
                for (int i = 0; i < hits.Length; i++)
                {
                    RaycastHit hit    = hits[i];
                    GameObject target = hit.transform.gameObject;

                    bool is_valid_hit = false;

                    int id = target.GetInstanceID();
                    if (m_hitObjSet.ContainsKey(id) == false)
                    {
                        m_hitObjSet.Add(id, target);
                        //Log.Error("arrow hit");
                        m_attacker.OnComputeHit(target, m_hitNode);
                    }

                    if (is_valid_hit)
                    {
                        return(true);
                    }
                }
            }

            return(false);
        }
Exemplo n.º 2
0
 public override void Play(ISkillAttacker attacker, SkillEffect se)
 {
     //player.animation.CrossFade(name, 0.2);
     //通知释法者,计算伤害
     //Debug.Log("OnComputeDamage hit ");
     //caster.SendMessage("OnComputeDamage", id, SendMessageOptions.DontRequireReceiver);
     //skill_id = attacker.GetCurSkillId();
     skill_id    = se.CurSkillID;
     m_uDamageID = attacker.GetDamageID();
     attacker.OnComputeHit(this);
 }
Exemplo n.º 3
0
        // Update is called once per frame
        void Update()
        {
            m_onceTime += Time.deltaTime;

            if (Time.time - m_onceTime > m_deltaTime)
            {
                m_hitIndex++;
                m_onceTime = 0.0f;

                m_attacker.OnComputeHit(m_hitNode);
            }

            if (m_hitIndex >= m_hitTimes)
            {
                GameObject.Destroy(gameObject);
            }
        }
Exemplo n.º 4
0
        void Update()
        {
            if (!bStart)
            {
                return;
            }
            if (bDestory)
            {
                return;
            }
            if (Time.time - m_startTime > m_len)
            {
                //超过最长时间
                DestroyFx();
                return;
            }

            if (m_targetObj != null)
            {
                if (m_attacker == null)
                {
                    DestroyFx();
                    return;
                }
                //目标已经死亡
                if (m_attacker.IsLive() == false)
                {
                    DestroyFx();
                    return;
                }
            }
            Vector3 targetPos = m_attacker.GetTargetHitNodePos(m_SkillTarget, targetHitNode);

            if (targetPos == Vector3.zero)
            {
                targetPos = castPos;
                // Log.Error("use cast pos");
            }
            else
            {
                float dis = GetVectorDistance(transform.position, targetPos);
                totalTime -= Time.deltaTime;
                if (totalTime >= 0)
                {
                    m_speed = dis / totalTime;
                }
                else
                {
                    DestroyFx();
                    return;
                }
            }
            // m_speed += m_acce * Time.deltaTime;
            float deltaMove = m_speed * Time.deltaTime;

            //   Log.Error("speed is " + m_speed + " delta move is " + deltaMove);
            if (m_targetObj != null)
            {
                Vector3 dist = targetPos - transform.position;
                Vector3 dir  = dist.normalized;

                transform.LookAt(targetPos);
                float distance = GetVectorDistance(targetPos, transform.position);
                //  if (distance <= deltaMove * deltaMove)
                if (distance <= 0.2f)
                {
                    //击中目标,
                    if (m_attacker != null)
                    {
                        // m_hitNode.m_uDamageID = m_attacker.GetDamageID();
                        //Log.Error("follow hit");
                        m_attacker.OnComputeHit(m_targetObj, m_hitNode);

                        DestroyFx();
                        return;
                    }

                    //已经到达
                    transform.position = targetPos;
                }
                else
                {
                    transform.position += dir * deltaMove;
                }
                // Log.Error("dir is " + dir + " pos is " + transform.position+"  targetpos is "+targetPos);
            }
            else
            {
                DestroyFx();
                //transform.position += transform.forward * deltaMove;
            }
        }