Exemplo n.º 1
0
        /// <summary>
        /// Connects or reconnects to the server.
        /// </summary>
        /// <param name="state">The state. Ignored but required for timer callback methods. Pass null.</param>
        private void ReconnectToServer(object state)
        {
            // Check if already reconnected - ahead of the lock for speed
            if (_isConnected)
            {
                // Do nothing
                return;
            }

            // Lock to ensure atomic operations
            lock (_reconnectLock)
            {
                // Double check if already reconnected
                if (_isConnected)
                {
                    // Do nothing
                    return;
                }

                // Ensure socket is properly closed
                try
                {
                    _client.Close();
                }
                catch
                {
                    // Ignore
                }

                // Close the client
                _client.Close();

                // Reconnect
                if (!Connect())
                {
                    // Reconnection failed, so we're done (the Timer will retry)
                    return;
                }

                // If we got here, we're back online, adjust reconnected status
                _isConnected = true;

                // Disable the reconnect timer to stop trying to reconnect
                _reconnectTimer.Change(Timeout.Infinite, Timeout.Infinite);

                // Fire the reconnected event
                var reconnected = Reconnected;
                if (reconnected != null)
                {
                    reconnected(this, EventArgs.Empty);
                }
            }
        }
Exemplo n.º 2
0
 /// <summary>
 /// Stops the cache server.
 /// </summary>
 public void Stop()
 {
     // Shutdown and close the server socket
     _server.Close();
 }