public PurchaseLotHandler(CityServerContext context, IRealestateDomain realestate, IDAFactory da, IDataService dataService) { Context = context; GlobalRealestate = realestate; Realestate = realestate.GetByShard(context.ShardId); DA = da; DataService = dataService; }
public NhoodHandler(CityServerContext context, IRealestateDomain realestate, IDAFactory da, IDataService dataService, IKernel kernel, Neighborhoods nhoods) { Context = context; GlobalRealestate = realestate; Realestate = realestate.GetByShard(context.ShardId); DA = da; DataService = dataService; Kernel = kernel; Nhoods = nhoods; }
public ServerNeighborhoodProvider([Named("ShardId")] int shardId, IRealestateDomain realestate, IDAFactory daFactory, IServerNFSProvider nfs) { OnMissingLazyLoad = true; OnLazyLoadCacheValue = false; ShardId = shardId; GlobalRealestate = realestate; Realestate = realestate.GetByShard(shardId); DAFactory = daFactory; NFS = nfs; }
public LotContainer(IDAFactory da, LotContext context, ILotHost host, IKernel kernel, LotServerConfiguration config, IRealestateDomain realestate) { VM.UseWorld = false; DAFactory = da; Host = host; Context = context; Kernel = kernel; Config = config; JobLot = (context.Id & 0x40000000) > 0; if (JobLot) { var jobPacked = Context.DbId - 0x200; var jobLevel = (short)((jobPacked - 1) & 0xF); var jobType = (short)((jobPacked - 1) / 0xF); LotPersist = new DbLot { lot_id = Context.DbId, location = Context.Id, category = LotCategory.money, name = "{job:" + jobType + ":" + jobLevel + "}", admit_mode = 4 }; LotAdj = new List <DbLot>(); LotRoommates = new List <DbRoommate>(); Terrain = new VMTSOSurroundingTerrain(); for (int y = 0; y < 3; y++) { for (int x = 0; x < 3; x++) { Terrain.Roads[x, y] = 0xF; //crossroads everywhere } } } else { using (var db = DAFactory.Get()) { LotPersist = db.Lots.Get(context.DbId); LotAdj = db.Lots.GetAdjToLocation(context.ShardId, LotPersist.location); LotRoommates = db.Roommates.GetLotRoommates(context.DbId); } Realestate = realestate.GetByShard(LotPersist.shard_id); GenerateTerrain(); } }
public TerrainController(CoreGameScreenController parent, IClientDataService ds, Network.Network network, IRealestateDomain domain, PurchaseLotRegulator purchaseRegulator) { this.Parent = parent; this.DataService = ds; this.PurchaseRegulator = purchaseRegulator; Network = network; PurchaseRegulator.OnError += PurchaseRegulator_OnError; PurchaseRegulator.OnTransition += PurchaseRegulator_OnTransition; PurchaseRegulator.OnPurchased += PurchaseRegulator_OnPurchased; Realestate = domain.GetByShard(network.MyShard.Id); CurrentHoverLot = new Binding <Lot>() .WithMultiBinding(RefreshTooltip, "Lot_Price", "Lot_IsOnline", "Lot_Name", "Lot_NumOccupants", "Lot_LeaderID"); CurrentCity = new Binding <City>().WithMultiBinding(RefreshCity, "City_ReservedLotInfo", "City_SpotlightsVector"); }
public ServerLotProvider([Named("ShardId")] int shardId, IRealestateDomain realestate, IDAFactory daFactory, IServerNFSProvider nfs) { OnMissingLazyLoad = true; OnLazyLoadCacheValue = false; ShardId = shardId; GlobalRealestate = realestate; Realestate = realestate.GetByShard(shardId); DAFactory = daFactory; NFS = nfs; CityRepresentation = new City() { City_NeighborhoodsVec = ImmutableList.Create <uint>(), City_OnlineLotVector = ImmutableList.Create <bool>(), City_ReservedLotVector = ImmutableList.Create <bool>(), City_ReservedLotInfo = ImmutableDictionary.Create <uint, bool>(), City_SpotlightsVector = ImmutableList.Create <uint>(), City_Top100ListIDs = ImmutableList.Create <uint>(), City_TopTenNeighborhoodsVector = ImmutableList.Create <uint>() }; }