/// <summary> /// This is where get only the information we want at the moment. /// We focus on getting creatures or lands only. /// </summary> /// <param name="pack"></param> /// <param name="playerid"></param> /// <returns></returns> public async Task <IEnumerable <Card> > GetBoosterPack(string pack, Guid playerid) { List <Card> boosterCards = new List <Card>(); ISetService service = serviceProvider.GetSetService(); var result = await service.GenerateBoosterAsync(pack); foreach (var card in result.Value) { for (int i = 0; i < card.Types.Length; i++) { if (card.Types[i] == "Creature") { Card card1 = new Card(); int attack = 0; int.TryParse(card.Power, out attack); int defense = 0; int.TryParse(card.Power, out defense); card1.cardId = (int)card.MultiverseId; card1.cardName = card.Name; card1.cardClass = card.Type; card1.attackNumber = attack; card1.defenceNumber = defense; card1.imageURL = card.ImageUrl.ToString(); boosterCards.Add(card1); } else if (card.Types[i] == "Land") { Card card1 = new Card(); card1.cardId = (int)card.MultiverseId; card1.cardName = card.Name; card1.cardClass = card.Type; card1.attackNumber = 0; card1.defenceNumber = 0; card1.imageURL = card.ImageUrl.ToString(); boosterCards.Add(card1); } } } await _gameRepositoryLayer.BoosterToCollection(boosterCards, playerid); return(boosterCards); }