public override void OnEntityRevive()
        {
            // be extra super careful to avoid crashes, even though this should never happen due to business logic
            if (this.entity.World.Side != EnumAppSide.Server || !(this.entity is EntityPlayer))
            {
                this.entity.World.Api.Logger.Debug("ClearSpawnPosAfterReviveEntityBehavior: unexpected: client side or entity not player, skipping");
                return;
            }

            // get IServerPlayer from Entity per https://github.com/anegostudios/vssurvivalmod/blob/master/Item/ItemTemporalGear.cs#L182
            IServerPlayer plr = this.entity.World.PlayerByUid((this.entity as EntityPlayer).PlayerUID) as IServerPlayer;

            this.entity.World.Api.Logger.Event("ClearSpawnPosAfterReviveEntityBehavior: clearing player's spawn position (whether or not it was set)");
            plr.ClearSpawnPosition();
        }