private static void ConcurrentSequencingWorker(ILockUC Lock, ISequencerUC sequencer)
 {
     sequencer.Point(SeqPointTypeUC.Match, ConcurrentTryEnterDelaySequencingPhase.Begin);
     sequencer.Point(SeqPointTypeUC.Notify, ConcurrentTryEnterDelaySequencingPhase.EnteringSimpleLock, Interlocked.Increment(ref StepConcurrentSequencing));
     using (EntryBlockUC entry = Lock.TryEnter(150))
     {
         sequencer.PointArg(SeqPointTypeUC.Match, ConcurrentTryEnterDelaySequencingPhase.Entry, entry.HasEntry);
         if (entry.HasEntry)
         {
             sequencer.Point(SeqPointTypeUC.Match, ConcurrentTryEnterDelaySequencingPhase.Locked, Interlocked.Decrement(ref StepConcurrentSequencing));
             sequencer.Point(SeqPointTypeUC.Notify, ConcurrentTryEnterDelaySequencingPhase.LockedNotify, Interlocked.Add(ref StepConcurrentSequencing, 0));
         }
     }
     sequencer.Point(SeqPointTypeUC.Match, ConcurrentTryEnterDelaySequencingPhase.End);
 }