Exemplo n.º 1
0
 public GameContext(Microsoft.Xna.Framework.Game game, SpriteBatch spriteBatch, IScreenSizeManager screenSizeManager, IGameAudioManager gameAudioManager)
 {
     _game = game ?? throw new ArgumentNullException(nameof(game));
     if (spriteBatch == null)
     {
         throw new ArgumentNullException(nameof(spriteBatch));
     }
     if (screenSizeManager == null)
     {
         throw new ArgumentNullException(nameof(screenSizeManager));
     }
     GameGraphics = new GameGraphics(spriteBatch, screenSizeManager, new TrackingCamera2D(this)
     {
         Zoom = 1f
     });
     GameAudio            = gameAudioManager ?? throw new ArgumentNullException(nameof(gameAudioManager));
     Random               = new Random();
     AssetManager         = new AssetManager(_game);
     StateMachine         = new GameStateMachine();
     MenuFactory          = new MenuFactory(this);
     CollisionSystem      = new BasicCollisionSystem();
     NotificationMediator = new NotificationMediator();
 }
Exemplo n.º 2
0
 public GameGraphics(SpriteBatch spriteBatch, IScreenSizeManager screenSizeManager, ITrackingCamera playableCamera)
 {
     _spriteBatch       = spriteBatch ?? throw new ArgumentNullException(nameof(spriteBatch));
     _screenSizeManager = screenSizeManager ?? throw new ArgumentNullException(nameof(screenSizeManager));
     PlayableCamera     = playableCamera ?? throw new ArgumentNullException(nameof(playableCamera));
 }