public static void ResetGameState( IScoreManager scoreManager, IPlayer humanPlayer) { humanPlayer.Reset(); scoreManager.ResetScores(); }
public void Start() { _globeManager.Globe = null; _humanPlayer.GlobeNode = null; _humanPlayer.MainPerson = null; _humanPlayer.SectorSid = null; _humanPlayer.Terrain = null; _scoreManager.ResetScores(); }
public static void ResetGameState( IWorldManager globeManager, IScoreManager scoreManager, HumanPlayer humanPlayer) { globeManager.Globe = null; humanPlayer.GlobeNode = null; humanPlayer.MainPerson = null; humanPlayer.SectorSid = null; humanPlayer.Terrain = null; scoreManager.ResetScores(); }