} //List of IAsset for each of the entities that can colide with each other /// <summary> /// Contructor /// </summary> /// <param name="quad"></param> /// <param name="sat"></param> public CollisionManager(IQuad quad) { CollidableObjects = new List <IEntity>(); //Initialise CollidableObjects List WillCollide = new List <IEntity>(); //Initialise WillCollide List Quad = quad; SAT = new SAT_CLass(); //Initialise new SAT class }
public abstract void OnColiEnter(IEntity ColiEnt, ISAT SAT);