Exemplo n.º 1
0
        public void Remove_ProperlyLocksRegions(
            ISimpleGameObject simpleGameObject,
            [Frozen] IRegionLocator regionLocator,
            IRegion region0,
            IRegion region1,
            IRegion region2,
            [Frozen] ITileLocator tileLocator,
            RegionManager regionManager)
        {
            simpleGameObject.InWorld.Returns(true);
            regionLocator.GetRegionIndex(0, 0).ReturnsForAnyArgs <ushort>(2);

            regionLocator.GetRegionIndex(1, 1).Returns <ushort>(0);
            regionLocator.GetRegionIndex(1, 2).Returns <ushort>(0);
            regionLocator.GetRegionIndex(2, 1).Returns <ushort>(1);

            tileLocator.ForeachMultitile(0, 0, 0).ReturnsForAnyArgs(new[]
            {
                new Position(1, 1),
                new Position(2, 1),
            });

            regionManager.AddRegion(region0);
            regionManager.AddRegion(region1);
            regionManager.AddRegion(region2);

            regionManager.Remove(simpleGameObject);

            region0.Received(1).EnterWriteLock();
            region1.Received(1).EnterWriteLock();
            region0.Received(1).ExitWriteLock();
            region1.Received(1).ExitWriteLock();
            region2.DidNotReceive().EnterWriteLock();
        }
Exemplo n.º 2
0
        public void Add_ShouldAddObjectToAllTiles(
            ISimpleGameObject simpleGameObject,
            [Frozen] IRegionLocator regionLocator,
            IRegion region0,
            IRegion region1,
            IRegion region2,
            [Frozen] ITileLocator tileLocator,
            RegionManager regionManager)
        {
            simpleGameObject.PrimaryPosition.Returns(new Position(1, 2));
            regionLocator.GetRegionIndex(0, 0).ReturnsForAnyArgs <ushort>(2);

            regionLocator.GetRegionIndex(1, 1).Returns <ushort>(0);
            regionLocator.GetRegionIndex(1, 2).Returns <ushort>(0);
            regionLocator.GetRegionIndex(2, 1).Returns <ushort>(1);

            tileLocator.ForeachMultitile(simpleGameObject).Returns(new[]
            {
                new Position(1, 1),
                new Position(1, 2),
                new Position(2, 1),
            });

            regionManager.AddRegion(region0);
            regionManager.AddRegion(region1);
            regionManager.AddRegion(region2);

            regionManager.Add(simpleGameObject);

            region0.Received(1).AddObjectToTile(simpleGameObject, 1, 1);
            region0.Received(1).AddObjectToTile(simpleGameObject, 1, 2);
            region1.Received(1).AddObjectToTile(simpleGameObject, 2, 1);
            region2.DidNotReceive().AddObjectToTile(Arg.Any <ISimpleGameObject>(), Arg.Any <uint>(), Arg.Any <uint>());
        }
Exemplo n.º 3
0
        public void Add_ShouldAddObjectToPrimaryRegion(
            ISimpleGameObject simpleGameObject,
            [Frozen] IRegionLocator regionLocator,
            IRegion region0,
            IRegion region1,
            RegionManager regionManager)
        {
            simpleGameObject.PrimaryPosition.Returns(new Position(1, 2));
            regionLocator.GetRegionIndex(simpleGameObject.PrimaryPosition.X, simpleGameObject.PrimaryPosition.Y).Returns <ushort>(1);

            regionManager.AddRegion(region0);
            regionManager.AddRegion(region1);

            regionManager.Add(simpleGameObject);

            region0.DidNotReceive().Add(simpleGameObject);
            region1.Received(1).Add(simpleGameObject);
        }
Exemplo n.º 4
0
        public void Remove_RemovesObjectFromAllTiles(
            ISimpleGameObject simpleGameObject,
            [Frozen] IRegionLocator regionLocator,
            IRegion region0,
            IRegion region1,
            IRegion region2,
            [Frozen] ITileLocator tileLocator,
            RegionManager regionManager)
        {
            simpleGameObject.InWorld.Returns(true);
            simpleGameObject.PrimaryPosition.Returns(new Position(1, 2));
            simpleGameObject.Size.Returns <byte>(10);
            regionLocator.GetRegionIndex(0, 0).ReturnsForAnyArgs <ushort>(2);

            regionLocator.GetRegionIndex(1, 1).Returns <ushort>(0);
            regionLocator.GetRegionIndex(1, 2).Returns <ushort>(0);
            regionLocator.GetRegionIndex(2, 1).Returns <ushort>(1);

            tileLocator.ForeachMultitile(1, 2, 10).Returns(new[]
            {
                new Position(1, 1),
                new Position(1, 2),
                new Position(2, 1),
            });

            regionManager.AddRegion(region0);
            regionManager.AddRegion(region1);
            regionManager.AddRegion(region2);

            regionManager.Remove(simpleGameObject);

            region0.Received(1).Remove(simpleGameObject, 1, 2);
            region0.Received(1).RemoveObjectFromTile(simpleGameObject, 1, 1);
            region0.Received(1).RemoveObjectFromTile(simpleGameObject, 1, 2);
            region1.Received(1).RemoveObjectFromTile(simpleGameObject, 2, 1);
            region2.DidNotReceive().RemoveObjectFromTile(Arg.Any <ISimpleGameObject>(), Arg.Any <uint>(), Arg.Any <uint>());
        }