public void ClientRead(ServerNetObject type, IReadMessage msg, float sendingTime) { Tainted = msg.ReadBoolean(); if (Tainted) { uint selectedTaintedEffectId = msg.ReadUInt32(); selectedTaintedEffect = AfflictionPrefab.Prefabs.Find(a => a.UIntIdentifier == selectedTaintedEffectId); } else { uint selectedEffectId = msg.ReadUInt32(); selectedEffect = AfflictionPrefab.Prefabs.Find(a => a.UIntIdentifier == selectedEffectId); } }
public bool ReadExtraCargo(IReadMessage msg) { bool changed = false; UInt32 count = msg.ReadUInt32(); if (ExtraCargo == null || count != ExtraCargo.Count) { changed = true; } Dictionary <ItemPrefab, int> extraCargo = new Dictionary <ItemPrefab, int>(); for (int i = 0; i < count; i++) { string prefabIdentifier = msg.ReadString(); byte amount = msg.ReadByte(); var itemPrefab = MapEntityPrefab.Find(null, prefabIdentifier, showErrorMessages: false) as ItemPrefab; if (itemPrefab != null && amount > 0) { if (changed || !ExtraCargo.ContainsKey(itemPrefab) || ExtraCargo[itemPrefab] != amount) { changed = true; } extraCargo.Add(itemPrefab, amount); } } if (changed) { ExtraCargo = extraCargo; } return(changed); }
public void ClientAdminRead(IReadMessage incMsg) { int count = incMsg.ReadUInt16(); for (int i = 0; i < count; i++) { UInt32 key = incMsg.ReadUInt32(); if (netProperties.ContainsKey(key)) { bool changedLocally = netProperties[key].ChangedLocally; netProperties[key].Read(incMsg); netProperties[key].TempValue = netProperties[key].Value; if (netProperties[key].GUIComponent != null) { if (!changedLocally) { netProperties[key].GUIComponentValue = netProperties[key].Value; } } } else { UInt32 size = incMsg.ReadVariableUInt32(); incMsg.BitPosition += (int)(8 * size); } } ReadMonsterEnabled(incMsg); BanList.ClientAdminRead(incMsg); Whitelist.ClientAdminRead(incMsg); }
public void ClientRead(ServerNetObject type, IReadMessage message, float sendingTime) { bool isBallastFloraUpdate = message.ReadBoolean(); if (isBallastFloraUpdate) { BallastFloraBehavior.NetworkHeader header = (BallastFloraBehavior.NetworkHeader)message.ReadByte(); if (header == BallastFloraBehavior.NetworkHeader.Spawn) { string identifier = message.ReadString(); float x = message.ReadSingle(); float y = message.ReadSingle(); BallastFlora = new BallastFloraBehavior(this, BallastFloraPrefab.Find(identifier), new Vector2(x, y), firstGrowth: true) { PowerConsumptionTimer = message.ReadSingle() }; } else { BallastFlora?.ClientRead(message, header); } return; } remoteWaterVolume = message.ReadRangedSingle(0.0f, 1.5f, 8) * Volume; remoteOxygenPercentage = message.ReadRangedSingle(0.0f, 100.0f, 8); bool hasFireSources = message.ReadBoolean(); remoteFireSources = new List <Vector3>(); if (hasFireSources) { int fireSourceCount = message.ReadRangedInteger(0, 16); for (int i = 0; i < fireSourceCount; i++) { remoteFireSources.Add(new Vector3( MathHelper.Clamp(message.ReadRangedSingle(0.0f, 1.0f, 8), 0.05f, 0.95f), MathHelper.Clamp(message.ReadRangedSingle(0.0f, 1.0f, 8), 0.05f, 0.95f), message.ReadRangedSingle(0.0f, 1.0f, 8))); } } bool hasExtraData = message.ReadBoolean(); if (hasExtraData) { bool hasSectionUpdate = message.ReadBoolean(); if (hasSectionUpdate) { int sectorToUpdate = message.ReadRangedInteger(0, BackgroundSections.Count - 1); int start = sectorToUpdate * BackgroundSectionsPerNetworkEvent; int end = Math.Min((sectorToUpdate + 1) * BackgroundSectionsPerNetworkEvent, BackgroundSections.Count - 1); for (int i = start; i < end; i++) { float colorStrength = message.ReadRangedSingle(0.0f, 1.0f, 8); Color color = new Color(message.ReadUInt32()); var remoteBackgroundSection = remoteBackgroundSections.Find(s => s.Index == i); if (remoteBackgroundSection != null) { remoteBackgroundSection.SetColorStrength(colorStrength); remoteBackgroundSection.SetColor(color); } else { remoteBackgroundSections.Add(new BackgroundSection(new Rectangle(0, 0, 1, 1), i, colorStrength, color, 0)); } } paintAmount = BackgroundSections.Sum(s => s.ColorStrength); } else { int decalCount = message.ReadRangedInteger(0, MaxDecalsPerHull); if (decalCount == 0) { decals.Clear(); } remoteDecals.Clear(); for (int i = 0; i < decalCount; i++) { UInt32 decalId = message.ReadUInt32(); int spriteIndex = message.ReadByte(); float normalizedXPos = message.ReadRangedSingle(0.0f, 1.0f, 8); float normalizedYPos = message.ReadRangedSingle(0.0f, 1.0f, 8); float decalScale = message.ReadRangedSingle(0.0f, 2.0f, 12); remoteDecals.Add(new RemoteDecal(decalId, spriteIndex, new Vector2(normalizedXPos, normalizedYPos), decalScale)); } } } if (serverUpdateDelay > 0.0f) { return; } ApplyRemoteState(); }
public void ServerRead(IReadMessage incMsg, Client c) { if (!c.HasPermission(Networking.ClientPermissions.ManageSettings)) { return; } NetFlags flags = (NetFlags)incMsg.ReadByte(); bool changed = false; if (flags.HasFlag(NetFlags.Name)) { string serverName = incMsg.ReadString(); if (ServerName != serverName) { changed = true; } ServerName = serverName; } if (flags.HasFlag(NetFlags.Message)) { string serverMessageText = incMsg.ReadString(); if (ServerMessageText != serverMessageText) { changed = true; } ServerMessageText = serverMessageText; } if (flags.HasFlag(NetFlags.Properties)) { changed |= ReadExtraCargo(incMsg); UInt32 count = incMsg.ReadUInt32(); for (int i = 0; i < count; i++) { UInt32 key = incMsg.ReadUInt32(); if (netProperties.ContainsKey(key)) { object prevValue = netProperties[key].Value; netProperties[key].Read(incMsg); if (!netProperties[key].PropEquals(prevValue, netProperties[key])) { GameServer.Log(GameServer.ClientLogName(c) + " changed " + netProperties[key].Name + " to " + netProperties[key].Value.ToString(), ServerLog.MessageType.ServerMessage); } changed = true; } else { UInt32 size = incMsg.ReadVariableUInt32(); incMsg.BitPosition += (int)(8 * size); } } bool changedMonsterSettings = incMsg.ReadBoolean(); incMsg.ReadPadBits(); changed |= changedMonsterSettings; if (changedMonsterSettings) { ReadMonsterEnabled(incMsg); } changed |= BanList.ServerAdminRead(incMsg, c); changed |= Whitelist.ServerAdminRead(incMsg, c); } if (flags.HasFlag(NetFlags.Misc)) { int orBits = incMsg.ReadRangedInteger(0, (int)Barotrauma.MissionType.All) & (int)Barotrauma.MissionType.All; int andBits = incMsg.ReadRangedInteger(0, (int)Barotrauma.MissionType.All) & (int)Barotrauma.MissionType.All; GameMain.NetLobbyScreen.MissionType = (Barotrauma.MissionType)(((int)GameMain.NetLobbyScreen.MissionType | orBits) & andBits); int traitorSetting = (int)TraitorsEnabled + incMsg.ReadByte() - 1; if (traitorSetting < 0) { traitorSetting = 2; } if (traitorSetting > 2) { traitorSetting = 0; } TraitorsEnabled = (YesNoMaybe)traitorSetting; int botCount = BotCount + incMsg.ReadByte() - 1; if (botCount < 0) { botCount = MaxBotCount; } if (botCount > MaxBotCount) { botCount = 0; } BotCount = botCount; int botSpawnMode = (int)BotSpawnMode + incMsg.ReadByte() - 1; if (botSpawnMode < 0) { botSpawnMode = 1; } if (botSpawnMode > 1) { botSpawnMode = 0; } BotSpawnMode = (BotSpawnMode)botSpawnMode; float levelDifficulty = incMsg.ReadSingle(); if (levelDifficulty >= 0.0f) { SelectedLevelDifficulty = levelDifficulty; } UseRespawnShuttle = incMsg.ReadBoolean(); bool changedAutoRestart = incMsg.ReadBoolean(); bool autoRestart = incMsg.ReadBoolean(); if (changedAutoRestart) { AutoRestart = autoRestart; } changed |= true; } if (flags.HasFlag(NetFlags.LevelSeed)) { GameMain.NetLobbyScreen.LevelSeed = incMsg.ReadString(); changed |= true; } if (changed) { if (KarmaPreset == "custom") { GameMain.NetworkMember?.KarmaManager?.SaveCustomPreset(); GameMain.NetworkMember?.KarmaManager?.Save(); } SaveSettings(); GameMain.NetLobbyScreen.LastUpdateID++; } }
public void ClientRead(ServerNetObject type, IReadMessage message, float sendingTime) { remoteWaterVolume = message.ReadRangedSingle(0.0f, 1.5f, 8) * Volume; remoteOxygenPercentage = message.ReadRangedSingle(0.0f, 100.0f, 8); bool hasFireSources = message.ReadBoolean(); remoteFireSources = new List <Vector3>(); if (hasFireSources) { int fireSourceCount = message.ReadRangedInteger(0, 16); for (int i = 0; i < fireSourceCount; i++) { remoteFireSources.Add(new Vector3( MathHelper.Clamp(message.ReadRangedSingle(0.0f, 1.0f, 8), 0.05f, 0.95f), MathHelper.Clamp(message.ReadRangedSingle(0.0f, 1.0f, 8), 0.05f, 0.95f), message.ReadRangedSingle(0.0f, 1.0f, 8))); } } bool hasExtraData = message.ReadBoolean(); if (hasExtraData) { bool hasSectionUpdate = message.ReadBoolean(); if (hasSectionUpdate) { int sectorToUpdate = message.ReadRangedInteger(0, BackgroundSections.Count - 1); int start = sectorToUpdate * BackgroundSectionsPerNetworkEvent; int end = Math.Min((sectorToUpdate + 1) * BackgroundSectionsPerNetworkEvent, BackgroundSections.Count - 1); for (int i = start; i < end; i++) { float colorStrength = message.ReadRangedSingle(0.0f, 1.0f, 8); Color color = new Color(message.ReadUInt32()); float prevColorStrength = BackgroundSections[i].ColorStrength; BackgroundSections[i].SetColorStrength(colorStrength); BackgroundSections[i].SetColor(color); paintAmount = Math.Max(0, paintAmount + (BackgroundSections[i].ColorStrength - prevColorStrength) / BackgroundSections.Count); var remoteBackgroundSection = remoteBackgroundSections.Find(s => s.Index == i); if (remoteBackgroundSection != null) { remoteBackgroundSection.SetColorStrength(colorStrength); remoteBackgroundSection.SetColor(color); } else { remoteBackgroundSections.Add(new BackgroundSection(new Rectangle(0, 0, 1, 1), i, colorStrength, color, 0)); } } paintAmount = BackgroundSections.Sum(s => s.ColorStrength); } else { int decalCount = message.ReadRangedInteger(0, MaxDecalsPerHull); decals.Clear(); for (int i = 0; i < decalCount; i++) { UInt32 decalId = message.ReadUInt32(); float normalizedXPos = message.ReadRangedSingle(0.0f, 1.0f, 8); float normalizedYPos = message.ReadRangedSingle(0.0f, 1.0f, 8); float decalPosX = MathHelper.Lerp(rect.X, rect.Right, normalizedXPos); float decalPosY = MathHelper.Lerp(rect.Y - rect.Height, rect.Y, normalizedYPos); float decalScale = message.ReadRangedSingle(0.0f, 2.0f, 12); AddDecal(decalId, new Vector2(decalPosX, decalPosY), decalScale, isNetworkEvent: true); } } } if (serverUpdateDelay > 0.0f) { return; } ApplyRemoteState(); }
public virtual void ServerRead(ClientNetObject type, IReadMessage msg, Client c) { if (GameMain.Server == null) { return; } switch (type) { case ClientNetObject.CHARACTER_INPUT: if (c.Character != this) { #if DEBUG DebugConsole.Log("Received a character update message from a client who's not controlling the character"); #endif return; } UInt16 networkUpdateID = msg.ReadUInt16(); byte inputCount = msg.ReadByte(); if (AllowInput) { Enabled = true; } for (int i = 0; i < inputCount; i++) { InputNetFlags newInput = (InputNetFlags)msg.ReadRangedInteger(0, (int)InputNetFlags.MaxVal); UInt16 newAim = 0; UInt16 newInteract = 0; if (newInput != InputNetFlags.None && newInput != InputNetFlags.FacingLeft) { c.KickAFKTimer = 0.0f; } else if (AnimController.Dir < 0.0f != newInput.HasFlag(InputNetFlags.FacingLeft)) { //character changed the direction they're facing c.KickAFKTimer = 0.0f; } newAim = msg.ReadUInt16(); if (newInput.HasFlag(InputNetFlags.Select) || newInput.HasFlag(InputNetFlags.Deselect) || newInput.HasFlag(InputNetFlags.Use) || newInput.HasFlag(InputNetFlags.Health) || newInput.HasFlag(InputNetFlags.Grab)) { newInteract = msg.ReadUInt16(); } if (NetIdUtils.IdMoreRecent((ushort)(networkUpdateID - i), LastNetworkUpdateID) && (i < 60)) { if ((i > 0 && memInput[i - 1].intAim != newAim)) { c.KickAFKTimer = 0.0f; } NetInputMem newMem = new NetInputMem { states = newInput, intAim = newAim, interact = newInteract, networkUpdateID = (ushort)(networkUpdateID - i) }; memInput.Insert(i, newMem); LastInputTime = Timing.TotalTime; } } if (NetIdUtils.IdMoreRecent(networkUpdateID, LastNetworkUpdateID)) { LastNetworkUpdateID = networkUpdateID; } else if (NetIdUtils.Difference(networkUpdateID, LastNetworkUpdateID) > 500) { #if DEBUG || UNSTABLE DebugConsole.AddWarning($"Large disrepancy between a client character's network update ID server-side and client-side (client: {networkUpdateID}, server: {LastNetworkUpdateID}). Resetting the ID."); #endif LastNetworkUpdateID = networkUpdateID; } if (memInput.Count > 60) { //deleting inputs from the queue here means the server is way behind and data needs to be dropped //we'll make the server drop down to 30 inputs for good measure memInput.RemoveRange(30, memInput.Count - 30); } break; case ClientNetObject.ENTITY_STATE: int eventType = msg.ReadRangedInteger(0, 4); switch (eventType) { case 0: Inventory.ServerRead(type, msg, c); break; case 1: bool doingCPR = msg.ReadBoolean(); if (c.Character != this) { #if DEBUG DebugConsole.Log("Received a character update message from a client who's not controlling the character"); #endif return; } AnimController.Anim = doingCPR ? AnimController.Animation.CPR : AnimController.Animation.None; break; case 2: if (c.Character != this) { #if DEBUG DebugConsole.Log("Received a character update message from a client who's not controlling the character"); #endif return; } if (IsIncapacitated) { var causeOfDeath = CharacterHealth.GetCauseOfDeath(); Kill(causeOfDeath.type, causeOfDeath.affliction); } break; case 3: // NetEntityEvent.Type.UpdateTalents if (c.Character != this) { #if DEBUG DebugConsole.Log("Received a character update message from a client who's not controlling the character"); #endif return; } // get the full list of talents from the player, only give the ones // that are not already given (or otherwise not viable) ushort talentCount = msg.ReadUInt16(); List <string> talentSelection = new List <string>(); for (int i = 0; i < talentCount; i++) { UInt32 talentIdentifier = msg.ReadUInt32(); var prefab = TalentPrefab.TalentPrefabs.Find(p => p.UIntIdentifier == talentIdentifier); if (prefab != null) { talentSelection.Add(prefab.Identifier); } } talentSelection = TalentTree.CheckTalentSelection(this, talentSelection); foreach (string talent in talentSelection) { GiveTalent(talent); } break; } break; } msg.ReadPadBits(); }
//used when clients use the water/fire console commands or section / decal updates are received public void ServerRead(ClientNetObject type, IReadMessage msg, Client c) { int messageType = msg.ReadRangedInteger(0, 2); if (messageType == 0) { float newWaterVolume = msg.ReadRangedSingle(0.0f, 1.5f, 8) * Volume; bool hasFireSources = msg.ReadBoolean(); int fireSourceCount = 0; List <Vector3> newFireSources = new List <Vector3>(); if (hasFireSources) { fireSourceCount = msg.ReadRangedInteger(0, 16); for (int i = 0; i < fireSourceCount; i++) { newFireSources.Add(new Vector3( MathHelper.Clamp(msg.ReadRangedSingle(0.0f, 1.0f, 8), 0.05f, 0.95f), MathHelper.Clamp(msg.ReadRangedSingle(0.0f, 1.0f, 8), 0.05f, 0.95f), msg.ReadRangedSingle(0.0f, 1.0f, 8))); } } if (!c.HasPermission(ClientPermissions.ConsoleCommands) || !c.PermittedConsoleCommands.Any(command => command.names.Contains("fire") || command.names.Contains("editfire"))) { return; } WaterVolume = newWaterVolume; for (int i = 0; i < fireSourceCount; i++) { Vector2 pos = new Vector2( rect.X + rect.Width * newFireSources[i].X, rect.Y - rect.Height + (rect.Height * newFireSources[i].Y)); float size = newFireSources[i].Z * rect.Width; var newFire = i < FireSources.Count ? FireSources[i] : new FireSource(Submarine == null ? pos : pos + Submarine.Position, null, true); newFire.Position = pos; newFire.Size = new Vector2(size, newFire.Size.Y); //ignore if the fire wasn't added to this room (invalid position)? if (!FireSources.Contains(newFire)) { newFire.Remove(); continue; } } for (int i = FireSources.Count - 1; i >= fireSourceCount; i--) { FireSources[i].Remove(); if (i < FireSources.Count) { FireSources.RemoveAt(i); } } } else if (messageType == 1) { byte decalIndex = msg.ReadByte(); float decalAlpha = msg.ReadRangedSingle(0.0f, 1.0f, 255); if (decalIndex < 0 || decalIndex >= decals.Count) { return; } if (c.Character != null && c.Character.AllowInput && c.Character.SelectedItems.Any(it => it?.GetComponent <Sprayer>() != null)) { decals[decalIndex].BaseAlpha = decalAlpha; } decalUpdatePending = true; } else { int sectorToUpdate = msg.ReadRangedInteger(0, BackgroundSections.Count - 1); int start = sectorToUpdate * BackgroundSectionsPerNetworkEvent; int end = Math.Min((sectorToUpdate + 1) * BackgroundSectionsPerNetworkEvent, BackgroundSections.Count - 1); for (int i = start; i < end; i++) { float colorStrength = msg.ReadRangedSingle(0.0f, 1.0f, 8); Color color = new Color(msg.ReadUInt32()); //TODO: verify the client is close enough to this hull to paint it, that the sprayer is functional and that the color matches if (c.Character != null && c.Character.AllowInput && c.Character.SelectedItems.Any(it => it?.GetComponent <Sprayer>() != null)) { BackgroundSections[i].SetColorStrength(colorStrength); BackgroundSections[i].SetColor(color); } } //add to pending updates to notify other clients as well pendingSectionUpdates.Add(sectorToUpdate); } }
public virtual void ClientRead(ServerNetObject type, IReadMessage msg, float sendingTime) { switch (type) { case ServerNetObject.ENTITY_POSITION: bool facingRight = AnimController.Dir > 0.0f; lastRecvPositionUpdateTime = (float)Lidgren.Network.NetTime.Now; AnimController.Frozen = false; Enabled = true; UInt16 networkUpdateID = 0; if (msg.ReadBoolean()) { networkUpdateID = msg.ReadUInt16(); } else { bool aimInput = msg.ReadBoolean(); keys[(int)InputType.Aim].Held = aimInput; keys[(int)InputType.Aim].SetState(false, aimInput); bool shootInput = msg.ReadBoolean(); keys[(int)InputType.Shoot].Held = shootInput; keys[(int)InputType.Shoot].SetState(false, shootInput); bool useInput = msg.ReadBoolean(); keys[(int)InputType.Use].Held = useInput; keys[(int)InputType.Use].SetState(false, useInput); if (AnimController is HumanoidAnimController) { bool crouching = msg.ReadBoolean(); keys[(int)InputType.Crouch].Held = crouching; keys[(int)InputType.Crouch].SetState(false, crouching); } bool attackInput = msg.ReadBoolean(); keys[(int)InputType.Attack].Held = attackInput; keys[(int)InputType.Attack].SetState(false, attackInput); double aimAngle = msg.ReadUInt16() / 65535.0 * 2.0 * Math.PI; cursorPosition = AimRefPosition + new Vector2((float)Math.Cos(aimAngle), (float)Math.Sin(aimAngle)) * 500.0f; TransformCursorPos(); bool ragdollInput = msg.ReadBoolean(); keys[(int)InputType.Ragdoll].Held = ragdollInput; keys[(int)InputType.Ragdoll].SetState(false, ragdollInput); facingRight = msg.ReadBoolean(); } bool entitySelected = msg.ReadBoolean(); Character selectedCharacter = null; Item selectedItem = null; AnimController.Animation animation = AnimController.Animation.None; if (entitySelected) { ushort characterID = msg.ReadUInt16(); ushort itemID = msg.ReadUInt16(); selectedCharacter = FindEntityByID(characterID) as Character; selectedItem = FindEntityByID(itemID) as Item; if (characterID != NullEntityID) { bool doingCpr = msg.ReadBoolean(); if (doingCpr && SelectedCharacter != null) { animation = AnimController.Animation.CPR; } } } Vector2 pos = new Vector2( msg.ReadSingle(), msg.ReadSingle()); float MaxVel = NetConfig.MaxPhysicsBodyVelocity; Vector2 linearVelocity = new Vector2( msg.ReadRangedSingle(-MaxVel, MaxVel, 12), msg.ReadRangedSingle(-MaxVel, MaxVel, 12)); linearVelocity = NetConfig.Quantize(linearVelocity, -MaxVel, MaxVel, 12); bool fixedRotation = msg.ReadBoolean(); float?rotation = null; float?angularVelocity = null; if (!fixedRotation) { rotation = msg.ReadSingle(); float MaxAngularVel = NetConfig.MaxPhysicsBodyAngularVelocity; angularVelocity = msg.ReadRangedSingle(-MaxAngularVel, MaxAngularVel, 8); angularVelocity = NetConfig.Quantize(angularVelocity.Value, -MaxAngularVel, MaxAngularVel, 8); } bool readStatus = msg.ReadBoolean(); if (readStatus) { ReadStatus(msg); AIController?.ClientRead(msg); } msg.ReadPadBits(); int index = 0; if (GameMain.Client.Character == this && CanMove) { var posInfo = new CharacterStateInfo( pos, rotation, networkUpdateID, facingRight ? Direction.Right : Direction.Left, selectedCharacter, selectedItem, animation); while (index < memState.Count && NetIdUtils.IdMoreRecent(posInfo.ID, memState[index].ID)) { index++; } memState.Insert(index, posInfo); } else { var posInfo = new CharacterStateInfo( pos, rotation, linearVelocity, angularVelocity, sendingTime, facingRight ? Direction.Right : Direction.Left, selectedCharacter, selectedItem, animation); while (index < memState.Count && posInfo.Timestamp > memState[index].Timestamp) { index++; } memState.Insert(index, posInfo); } break; case ServerNetObject.ENTITY_EVENT: int eventType = msg.ReadRangedInteger(0, 13); switch (eventType) { case 0: //NetEntityEvent.Type.InventoryState if (Inventory == null) { string errorMsg = "Received an inventory update message for an entity with no inventory (" + Name + ", removed: " + Removed + ")"; DebugConsole.ThrowError(errorMsg); GameAnalyticsManager.AddErrorEventOnce("CharacterNetworking.ClientRead:NoInventory" + ID, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg); //read anyway to prevent messing up reading the rest of the message _ = msg.ReadUInt16(); byte inventoryItemCount = msg.ReadByte(); for (int i = 0; i < inventoryItemCount; i++) { msg.ReadUInt16(); } } else { Inventory.ClientRead(type, msg, sendingTime); } break; case 1: //NetEntityEvent.Type.Control byte ownerID = msg.ReadByte(); ResetNetState(); if (ownerID == GameMain.Client.ID) { if (controlled != null) { LastNetworkUpdateID = controlled.LastNetworkUpdateID; } if (!IsDead) { Controlled = this; } IsRemotePlayer = false; GameMain.Client.HasSpawned = true; GameMain.Client.Character = this; GameMain.LightManager.LosEnabled = true; GameMain.LightManager.LosAlpha = 1f; GameMain.Client.WaitForNextRoundRespawn = null; } else { if (controlled == this) { Controlled = null; IsRemotePlayer = ownerID > 0; } } break; case 2: //NetEntityEvent.Type.Status ReadStatus(msg); break; case 3: //NetEntityEvent.Type.UpdateSkills int skillCount = msg.ReadByte(); for (int i = 0; i < skillCount; i++) { string skillIdentifier = msg.ReadString(); float skillLevel = msg.ReadSingle(); info?.SetSkillLevel(skillIdentifier, skillLevel); } break; case 4: // NetEntityEvent.Type.SetAttackTarget case 5: //NetEntityEvent.Type.ExecuteAttack int attackLimbIndex = msg.ReadByte(); UInt16 targetEntityID = msg.ReadUInt16(); int targetLimbIndex = msg.ReadByte(); Vector2 targetSimPos = new Vector2(msg.ReadSingle(), msg.ReadSingle()); //255 = entity already removed, no need to do anything if (attackLimbIndex == 255 || Removed) { break; } if (attackLimbIndex >= AnimController.Limbs.Length) { DebugConsole.ThrowError($"Received invalid SetAttack/ExecuteAttack message. Limb index out of bounds (character: {Name}, limb index: {attackLimbIndex}, limb count: {AnimController.Limbs.Length})"); break; } Limb attackLimb = AnimController.Limbs[attackLimbIndex]; Limb targetLimb = null; if (!(FindEntityByID(targetEntityID) is IDamageable targetEntity)) { DebugConsole.ThrowError($"Received invalid SetAttack/ExecuteAttack message. Target entity not found (ID {targetEntityID})"); break; } if (targetEntity is Character targetCharacter) { if (targetLimbIndex >= targetCharacter.AnimController.Limbs.Length) { DebugConsole.ThrowError($"Received invalid SetAttack/ExecuteAttack message. Target limb index out of bounds (target character: {targetCharacter.Name}, limb index: {targetLimbIndex}, limb count: {targetCharacter.AnimController.Limbs.Length})"); break; } targetLimb = targetCharacter.AnimController.Limbs[targetLimbIndex]; } if (attackLimb?.attack != null && Controlled != this) { if (eventType == 4) { SetAttackTarget(attackLimb, targetEntity, targetSimPos); PlaySound(CharacterSound.SoundType.Attack, maxInterval: 3); } else { attackLimb.ExecuteAttack(targetEntity, targetLimb, out _); } } break; case 6: //NetEntityEvent.Type.AssignCampaignInteraction byte campaignInteractionType = msg.ReadByte(); bool requireConsciousness = msg.ReadBoolean(); (GameMain.GameSession?.GameMode as CampaignMode)?.AssignNPCMenuInteraction(this, (CampaignMode.InteractionType)campaignInteractionType); RequireConsciousnessForCustomInteract = requireConsciousness; break; case 7: //NetEntityEvent.Type.ObjectiveManagerState // 1 = order, 2 = objective int msgType = msg.ReadRangedInteger(0, 2); if (msgType == 0) { break; } bool validData = msg.ReadBoolean(); if (!validData) { break; } if (msgType == 1) { int orderIndex = msg.ReadRangedInteger(0, Order.PrefabList.Count); var orderPrefab = Order.PrefabList[orderIndex]; string option = null; if (orderPrefab.HasOptions) { int optionIndex = msg.ReadRangedInteger(-1, orderPrefab.AllOptions.Length); if (optionIndex > -1) { option = orderPrefab.AllOptions[optionIndex]; } } GameMain.GameSession?.CrewManager?.SetOrderHighlight(this, orderPrefab.Identifier, option); } else if (msgType == 2) { string identifier = msg.ReadString(); string option = msg.ReadString(); ushort objectiveTargetEntityId = msg.ReadUInt16(); var objectiveTargetEntity = FindEntityByID(objectiveTargetEntityId); GameMain.GameSession?.CrewManager?.CreateObjectiveIcon(this, identifier, option, objectiveTargetEntity); } break; case 8: //NetEntityEvent.Type.TeamChange byte newTeamId = msg.ReadByte(); ChangeTeam((CharacterTeamType)newTeamId); break; case 9: //NetEntityEvent.Type.AddToCrew GameMain.GameSession.CrewManager.AddCharacter(this); CharacterTeamType teamID = (CharacterTeamType)msg.ReadByte(); ushort itemCount = msg.ReadUInt16(); for (int i = 0; i < itemCount; i++) { ushort itemID = msg.ReadUInt16(); if (!(Entity.FindEntityByID(itemID) is Item item)) { continue; } item.AllowStealing = true; var wifiComponent = item.GetComponent <WifiComponent>(); if (wifiComponent != null) { wifiComponent.TeamID = teamID; } var idCard = item.GetComponent <IdCard>(); if (idCard != null) { idCard.TeamID = teamID; idCard.SubmarineSpecificID = 0; } } break; case 10: //NetEntityEvent.Type.UpdateExperience int experienceAmount = msg.ReadInt32(); info?.SetExperience(experienceAmount); break; case 11: //NetEntityEvent.Type.UpdateTalents: ushort talentCount = msg.ReadUInt16(); for (int i = 0; i < talentCount; i++) { bool addedThisRound = msg.ReadBoolean(); UInt32 talentIdentifier = msg.ReadUInt32(); GiveTalent(talentIdentifier, addedThisRound); } break; case 12: //NetEntityEvent.Type.UpdateMoney: int moneyAmount = msg.ReadInt32(); SetMoney(moneyAmount); break; case 13: //NetEntityEvent.Type.UpdatePermanentStats: byte savedStatValueCount = msg.ReadByte(); StatTypes statType = (StatTypes)msg.ReadByte(); info?.ClearSavedStatValues(statType); for (int i = 0; i < savedStatValueCount; i++) { string statIdentifier = msg.ReadString(); float statValue = msg.ReadSingle(); bool removeOnDeath = msg.ReadBoolean(); info?.ChangeSavedStatValue(statType, statValue, statIdentifier, removeOnDeath, setValue: true); } break; } msg.ReadPadBits(); break; } }
protected void ReadConnectionInitializationStep(IReadMessage inc) { ConnectionInitialization step = (ConnectionInitialization)inc.ReadByte(); IWriteMessage outMsg; switch (step) { case ConnectionInitialization.SteamTicketAndVersion: if (initializationStep != ConnectionInitialization.SteamTicketAndVersion) { return; } outMsg = new WriteOnlyMessage(); outMsg.Write((byte)PacketHeader.IsConnectionInitializationStep); outMsg.Write((byte)ConnectionInitialization.SteamTicketAndVersion); outMsg.Write(Name); outMsg.Write(ownerKey); outMsg.Write(SteamManager.GetSteamID()); if (steamAuthTicket == null) { outMsg.Write((UInt16)0); } else { outMsg.Write((UInt16)steamAuthTicket.Data.Length); outMsg.Write(steamAuthTicket.Data, 0, steamAuthTicket.Data.Length); } outMsg.Write(GameMain.Version.ToString()); outMsg.Write(GameMain.Config.Language); SendMsgInternal(DeliveryMethod.Reliable, outMsg); break; case ConnectionInitialization.ContentPackageOrder: if (initializationStep == ConnectionInitialization.SteamTicketAndVersion || initializationStep == ConnectionInitialization.Password) { initializationStep = ConnectionInitialization.ContentPackageOrder; } if (initializationStep != ConnectionInitialization.ContentPackageOrder) { return; } outMsg = new WriteOnlyMessage(); outMsg.Write((byte)PacketHeader.IsConnectionInitializationStep); outMsg.Write((byte)ConnectionInitialization.ContentPackageOrder); string serverName = inc.ReadString(); UInt32 cpCount = inc.ReadVariableUInt32(); ServerContentPackage corePackage = null; List <ServerContentPackage> regularPackages = new List <ServerContentPackage>(); List <ServerContentPackage> missingPackages = new List <ServerContentPackage>(); for (int i = 0; i < cpCount; i++) { string name = inc.ReadString(); string hash = inc.ReadString(); UInt64 workshopId = inc.ReadUInt64(); UInt32 installTimeDiffSeconds = inc.ReadUInt32(); DateTime installTime = DateTime.UtcNow + TimeSpan.FromSeconds(installTimeDiffSeconds); var pkg = new ServerContentPackage(name, hash, workshopId, installTime); if (pkg.CorePackage != null) { corePackage = pkg; } else if (pkg.RegularPackage != null) { regularPackages.Add(pkg); } else { missingPackages.Add(pkg); } } if (missingPackages.Count > 0) { var nonDownloadable = missingPackages.Where(p => p.WorkshopId == 0); var mismatchedButDownloaded = missingPackages.Where(remote => { return(ContentPackage.AllPackages.Any(local => local.SteamWorkshopId != 0 && /* is a Workshop item */ remote.WorkshopId == local.SteamWorkshopId && /* ids match */ remote.InstallTime < local.InstallTime /* remote is older than local */)); }); if (mismatchedButDownloaded.Any()) { string disconnectMsg; if (mismatchedButDownloaded.Count() == 1) { disconnectMsg = $"DisconnectMessage.MismatchedWorkshopMod~[incompatiblecontentpackage]={GetPackageStr(mismatchedButDownloaded.First())}"; } else { List <string> packageStrs = new List <string>(); mismatchedButDownloaded.ForEach(cp => packageStrs.Add(GetPackageStr(cp))); disconnectMsg = $"DisconnectMessage.MismatchedWorkshopMods~[incompatiblecontentpackages]={string.Join(", ", packageStrs)}"; } Close(disconnectMsg, disableReconnect: true); OnDisconnectMessageReceived?.Invoke(DisconnectReason.MissingContentPackage + "/" + disconnectMsg); } else if (nonDownloadable.Any()) { string disconnectMsg; if (nonDownloadable.Count() == 1) { disconnectMsg = $"DisconnectMessage.MissingContentPackage~[missingcontentpackage]={GetPackageStr(nonDownloadable.First())}"; } else { List <string> packageStrs = new List <string>(); nonDownloadable.ForEach(cp => packageStrs.Add(GetPackageStr(cp))); disconnectMsg = $"DisconnectMessage.MissingContentPackages~[missingcontentpackages]={string.Join(", ", packageStrs)}"; } Close(disconnectMsg, disableReconnect: true); OnDisconnectMessageReceived?.Invoke(DisconnectReason.MissingContentPackage + "/" + disconnectMsg); } else { Close(disableReconnect: true); string missingModNames = "\n"; int displayedModCount = 0; foreach (ServerContentPackage missingPackage in missingPackages) { missingModNames += "\n- " + GetPackageStr(missingPackage); displayedModCount++; if (GUI.Font.MeasureString(missingModNames).Y > GameMain.GraphicsHeight * 0.5f) { missingModNames += "\n\n" + TextManager.GetWithVariable("workshopitemdownloadprompttruncated", "[number]", (missingPackages.Count - displayedModCount).ToString()); break; } } missingModNames += "\n\n"; var msgBox = new GUIMessageBox( TextManager.Get("WorkshopItemDownloadTitle"), TextManager.GetWithVariable("WorkshopItemDownloadPrompt", "[items]", missingModNames), new string[] { TextManager.Get("Yes"), TextManager.Get("No") }); msgBox.Buttons[0].OnClicked = (yesBtn, userdata) => { GameMain.ServerListScreen.Select(); IEnumerable <ServerListScreen.PendingWorkshopDownload> downloads = missingPackages.Select(p => new ServerListScreen.PendingWorkshopDownload(p.Hash, p.WorkshopId)); GameMain.ServerListScreen.DownloadWorkshopItems(downloads, serverName, ServerConnection.EndPointString); return(true); }; msgBox.Buttons[0].OnClicked += msgBox.Close; msgBox.Buttons[1].OnClicked = msgBox.Close; } return; } if (!contentPackageOrderReceived) { GameMain.Config.BackUpModOrder(); GameMain.Config.SwapPackages(corePackage.CorePackage, regularPackages.Select(p => p.RegularPackage).ToList()); contentPackageOrderReceived = true; } SendMsgInternal(DeliveryMethod.Reliable, outMsg); break; case ConnectionInitialization.Password: if (initializationStep == ConnectionInitialization.SteamTicketAndVersion) { initializationStep = ConnectionInitialization.Password; } if (initializationStep != ConnectionInitialization.Password) { return; } bool incomingSalt = inc.ReadBoolean(); inc.ReadPadBits(); int retries = 0; if (incomingSalt) { passwordSalt = inc.ReadInt32(); } else { retries = inc.ReadInt32(); } OnRequestPassword?.Invoke(passwordSalt, retries); break; } }