Exemplo n.º 1
0
    private void OnCollisionEnter2D(Collision2D collision)
    {
        //Destroy(gameObject);
        IProjectileHandler handler = collision.collider.GetComponent <IProjectileHandler>();

        //IProjectileHandler handler = collision.gameObject.GetComponent<IProjectileHandler>();
        if (handler != null)
        {
            handler.OnProjectileHit(this);
        }
    }
Exemplo n.º 2
0
        public MissleTurret(Texture2D upgrade1, Texture2D upgrade2, Texture2D upgrade3, Texture2D bulletTexture, Texture2D platformTexture, int xPos, int yPos, IProjectileHandler handler, List <Enemy> enemies)
        {
            this.Textures = new List <Texture2D>()
            {
                upgrade1
            };
            this._bulletTexture = bulletTexture;



            //Settings
            this.Name          = "MISSLE";
            this.Price         = 400;
            this._shootSpeed   = 3;
            this.Upgrade1Price = 200;
            this.Upgrade2Price = 200;
            this._shootsAir    = true;
            this._shootsGround = false;
            this.Damage        = Settings.TowerDefenseSettings.TURRET_DAMAGES[2];
            this.ShootRate     = Settings.TowerDefenseSettings.TURRET_FIRE_RATES[2];
            this.Range         = Settings.TowerDefenseSettings.TURRET_RANGES[2];

            this.UpgradeLevel = 1;
            this._upgrade1    = upgrade1;
            this._upgrade2    = upgrade2;
            this._upgrade3    = upgrade3;



            this.XPos     = xPos;
            this.YPos     = yPos;
            this._handler = handler;

            var position = MapGrid.GetPosition(XPos, YPos);

            _animatedSprite       = new AnimatedSprite(new Vector2(1, 1), position, position, 0, 200, Textures, new int[] { 1000 });
            this._enemies         = enemies;
            this._platformTexture = platformTexture;
        }