Exemplo n.º 1
0
        /// <summary>
        /// Executes in two distinct scenarios.
        ///
        /// 1. If disposing is true, the method has been called directly
        /// or indirectly by a user's code via the Dispose method.
        /// Both managed and unmanaged resources can be disposed.
        ///
        /// 2. If disposing is false, the method has been called by the
        /// runtime from inside the finalizer and you should not reference (access)
        /// other managed objects, as they already have been garbage collected.
        /// Only unmanaged resources can be disposed.
        /// </summary>
        /// <param name="disposing"></param>
        /// <remarks>
        /// If any exceptions are thrown, that is fine.
        /// If the method is being done in a finalizer, it will be ignored.
        /// If it is thrown by client code calling Dispose,
        /// it needs to be handled by fixing the bug.
        ///
        /// If subclasses override this method, they should call the base implementation.
        /// </remarks>
        protected virtual void Dispose(bool disposing)
        {
            System.Diagnostics.Debug.WriteLineIf(!disposing, "****** Missing Dispose() call for " + GetType().Name + ". ****** ");
            // Must not be run more than once.
            if (m_isDisposed)
            {
                return;
            }

            if (disposing)
            {
                // Dispose managed resources here.
                if (m_progressBar != null)
                {
                    m_progressBar.ClearStateProvider();
                    //m_progressBar.Dispose(); // We don't own this!! (JohnT)
                }
                if (m_wait != null)
                {
                    m_wait.Dispose();
                    m_wait = null;
                }
            }

            // Dispose unmanaged resources here, whether disposing is true or false.
            m_progressBar = null;
            m_status      = null;

            m_isDisposed = true;
        }
Exemplo n.º 2
0
		/// <summary>
		///
		/// </summary>
		/// <param name="progressBar"></param>
		public ProgressState(IProgressDisplayer progressBar)
		{
			System.Windows.Forms.Cursor.Current = System.Windows.Forms.Cursors.WaitCursor;
			m_percentDone = 0;
			m_progressBar = progressBar;
			if (m_progressBar != null)
				m_progressBar.SetStateProvider(this);
		}
Exemplo n.º 3
0
		/// <summary/>
		public ProgressState(IProgressDisplayer progressBar)
		{
			m_wait = new WaitCursor(Form.ActiveForm);

			m_percentDone = 0;
			m_progressBar = progressBar;
			if (m_progressBar != null)
				m_progressBar.SetStateProvider(this);
		}
Exemplo n.º 4
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="progressBar"></param>
 public ProgressState(IProgressDisplayer progressBar)
 {
     System.Windows.Forms.Cursor.Current = System.Windows.Forms.Cursors.WaitCursor;
     m_percentDone = 0;
     m_progressBar = progressBar;
     if (m_progressBar != null)
     {
         m_progressBar.SetStateProvider(this);
     }
 }
Exemplo n.º 5
0
        /// <summary/>
        public ProgressState(IProgressDisplayer progressBar)
        {
            m_wait = new WaitCursor(Form.ActiveForm);

            m_percentDone = 0;
            m_progressBar = progressBar;
            if (m_progressBar != null)
            {
                m_progressBar.SetStateProvider(this);
            }
        }
Exemplo n.º 6
0
		/// <summary>
		/// This progress state just knows enough to divide the task into a set of milestones
		/// </summary>
		public MilestoneProgressState(IProgressDisplayer progressBar):base(progressBar)
		{
		}
Exemplo n.º 7
0
		/// <summary>
		/// Executes in two distinct scenarios.
		///
		/// 1. If disposing is true, the method has been called directly
		/// or indirectly by a user's code via the Dispose method.
		/// Both managed and unmanaged resources can be disposed.
		///
		/// 2. If disposing is false, the method has been called by the
		/// runtime from inside the finalizer and you should not reference (access)
		/// other managed objects, as they already have been garbage collected.
		/// Only unmanaged resources can be disposed.
		/// </summary>
		/// <param name="disposing"></param>
		/// <remarks>
		/// If any exceptions are thrown, that is fine.
		/// If the method is being done in a finalizer, it will be ignored.
		/// If it is thrown by client code calling Dispose,
		/// it needs to be handled by fixing the bug.
		///
		/// If subclasses override this method, they should call the base implementation.
		/// </remarks>
		protected virtual void Dispose(bool disposing)
		{
			System.Diagnostics.Debug.WriteLineIf(!disposing, "****** Missing Dispose() call for " + GetType().Name + ". ****** ");
			// Must not be run more than once.
			if (m_isDisposed)
				return;

			if (disposing)
			{
				// Dispose managed resources here.
				if (m_progressBar != null)
				{
					m_progressBar.ClearStateProvider();
					//m_progressBar.Dispose(); // We don't own this!! (JohnT)
				}
				if (m_wait != null)
				{
					m_wait.Dispose();
					m_wait = null;
				}
			}

			// Dispose unmanaged resources here, whether disposing is true or false.
			m_progressBar = null;
			m_status = null;

			m_isDisposed = true;
		}
Exemplo n.º 8
0
 /// <summary>
 /// This progress state just knows enough to divide the task into a set of milestones
 /// </summary>
 public MilestoneProgressState(IProgressDisplayer progressBar) : base(progressBar)
 {
 }