Exemplo n.º 1
0
        public Node <State> TreeSearchMethod <State>(IProblem <State> problem, IFringe <Node <State> > fringe)
        {
            fringe.Add(new Node <State>(problem.InitialState, null, problem.Compare()));
            while (!fringe.IsEmpty)
            {
                Node <State> node = fringe.Pop();

                if (problem.IsGoal(node.StateOfNode))
                {
                    Console.Write("\n\nFinalne ustawienie:\n");
                    return(node);
                }

                Console.WriteLine("\n");
                problem.PrintState(node.StateOfNode);
                Console.Write(" --- Distance: ");
                Console.Write(problem.CheckDistance(node.StateOfNode));

                foreach (State state in problem.Expand(node.StateOfNode))
                {
                    if (!node.OnPathToRoot(state))
                    {
                        fringe.Add(new Node <State>(state, node, problem.Compare()));
                    }
                }
            }
            return(null);
        }
Exemplo n.º 2
0
        public Node <State> TreeSearchMethodMap <State>(IProblem <State> problem, IFringe <Node <State> > fringe) //w programie głownym jest przegladanie drogi
        {
            fringe.Add(new Node <State>(problem.InitialState, null, problem.Compare()));
            while (!fringe.IsEmpty)
            {
                Node <State> node = fringe.Pop();
                if (problem.IsGoal(node.StateOfNode))
                {
                    return(node);
                }

                foreach (State state in problem.Expand(node.StateOfNode))
                {
                    if (!node.OnPathToRoot(state))
                    {
                        node.currentDistance = problem.CheckDistance(node.StateOfNode);
                        fringe.Add(new Node <State>(state, node, problem.Compare()));
                    }
                }
            }

            return(null);
        }