/// <summary> /// Draws an unfilled polygon. /// </summary> /// <param name="primitives"></param> /// <param name="color"></param> /// <param name="polygon"></param> public static void DrawPolygon(this IPrimitiveRenderer primitives, Effect effect, Color color, Polygon polygon) { primitives.DrawLines(effect, LineType.Polygon, color, polygon.Points); }
/// <summary> /// Draws the outline of an ellipse, inscribed inside a rectangle. /// </summary> /// <param name="primitives"></param> /// <param name="color"></param> /// <param name="boundingRect">The rectangle the circle should be inscribed in.</param> public static void DrawEllipse(this IPrimitiveRenderer primitives, Effect effect, Color color, RectangleF boundingRect) { primitives.DrawLines(effect, LineType.Polygon, color, new EllipseBuilder().BuildEllipse(boundingRect)); }
/// <summary> /// Draws a line between the two points specified. /// </summary> /// <param name="primitives"></param> /// <param name="color"></param> /// <param name="a"></param> /// <param name="b"></param> public static void DrawLine(this IPrimitiveRenderer primitives, Effect effect, Color color, Vector2 a, Vector2 b) { primitives.DrawLines(effect, LineType.LineSegments, color, new[] { a, b }); }
/// <summary> /// Draws the outline of a rectangle. /// </summary> /// <param name="primitives"></param> /// <param name="color"></param> /// <param name="rect"></param> public static void DrawRect(this IPrimitiveRenderer primitives, Effect effect, Color color, RectangleF rect) { primitives.DrawLines(effect, LineType.Polygon, color, new QuadrilateralBuilder().BuildRectangle(rect)); }
/// <summary> /// Draws a set of lines. The lineType parameter controls how /// lines are connected. /// </summary> /// <param name="lineType">The type of lines to draw.</param> /// <param name="color">The color of lines to draw.</param> /// <param name="points">The points that are used to /// build the individual line segments.</param> public static void DrawLines(this IPrimitiveRenderer primitives, Effect effect, LineType lineType, Color color, IEnumerable <Vector2> points) { primitives.DrawLines(effect, lineType, color, points); }