public Matrix[] GetEyeTimewarpMatrices(EyeType eye, IPosef renderPose) { return _resources.Device.GetEyeTimewarpMatrices(eye, renderPose); }
public void EndEyeRender(EyeType eye, IPosef renderPose, ITextureSize textureSize, Viewport renderViewport, uint textureId) { _resources.Device.EndEyeRender(eye, renderPose, textureSize, renderViewport, textureId); }