protected void Spawn(Vector3 pos, Quaternion rot)
        {
            IPoolObject enemy = GameMan.Instance.ObjPoolMan.GetObjectFromPool(objectPoolType);

            enemy.Activate(pos, rot);

            spawnAmount--;
            currentTime = 0f;
        }
        public GameObject GetActiveGameObject(int index, object parameter)
        {
            if (ready)
            {
                try
                {
                    GameObject  c = objects[index].First(x => !x.GetComponent <IPoolObject>().Active);
                    IPoolObject p = c.GetComponent <IPoolObject>();
                    if (parameter != null)
                    {
                        p.Activate(parameter);
                    }
                    else
                    {
                        p.Activate();
                    }
                    return(c);
                }
                catch (Exception error)
                {
                    GameObject c = Instantiate(prefabs[index], new Vector3(100, 0, 100), prefabs[index].transform.rotation);

                    c.GetComponent <IPoolObject>().Deactivate();
                    if (parameter != null)
                    {
                        c.GetComponent <IPoolObject>().Activate(parameter);
                    }
                    else
                    {
                        c.GetComponent <IPoolObject>().Activate();
                    }

                    return(c);
                }
            }
            else
            {
                return(null);
            }
        }