public async Task <SaltyCommandResult> ChangeReputationAsync( [Description("Desired reputation.")] long reputation, [Description("Character you want to change the reputation")] IPlayerEntity player = null) { if (player == null) { player = Context.Player; } player.Character.Reput = reputation; await player.ActualizeUiReputation(); return(new SaltyCommandResult(true, $"{player.Character.Name}'s Reputation has been changed to {reputation}.")); }
public static Task ChangeReputation(this IPlayerEntity player, long reputation) { player.Character.Reput = reputation; return(player.ActualizeUiReputation()); }
private async Task HandleNpcItemBuyRequest(IPlayerEntity player, ShopBuyEvent shopBuy, Shop shop) { ShopItemDto item = shop.Items.FirstOrDefault(s => s.Slot == shopBuy.Slot); short amount = shopBuy.Amount; if (item == null || amount <= 0) { return; } // check diginity double percent = 1.0; switch (player.GetDignityIcon()) { case CharacterDignity.BluffedNameOnly: percent = 1.10; break; case CharacterDignity.NotQualifiedFor: percent = 1.20; break; case CharacterDignity.Useless: case CharacterDignity.StupidMinded: percent = 1.5; break; } bool isReputBuy = item.Item.ReputPrice > 0; long price = isReputBuy ? item.Item.ReputPrice : item.Item.Price; price *= amount; sbyte rare = item.Rare; if (item.Item.Type == 0) { amount = 1; } if (!isReputBuy && price < 0 && price * percent > player.Character.Gold) { await player.SendPacketAsync(player.GenerateShopMemoPacket(SMemoPacketType.FailNpc, player.GetLanguage(PlayerMessages.YOU_DONT_HAVE_ENOUGH_GOLD))); return; } if (isReputBuy) { if (price > player.Character.Reput) { await player.SendPacketAsync(player.GenerateShopMemoPacket(SMemoPacketType.FailNpc, player.GetLanguage(PlayerMessages.YOU_DONT_HAVE_ENOUGH_REPUTATION))); return; } // generate a random rarity byte ra = (byte)_randomGenerator.Next(100); int[] rareprob = { 100, 100, 70, 50, 30, 15, 5, 1 }; if (item.Item.ReputPrice == 0) { return; } for (int i = 0; i < rareprob.Length; i++) { if (ra <= rareprob[i]) { rare = (sbyte)i; } } } bool canAddItem = player.Inventory.CanAddItem(item.Item, amount); if (!canAddItem) { await player.SendPacketAsync(player.GenerateShopMemoPacket(SMemoPacketType.FailNpc, player.GetLanguage(PlayerMessages.YOU_DONT_HAVE_ENOUGH_SPACE_IN_INVENTORY))); return; } // add item to inventory var itemFactory = ChickenContainer.Instance.Resolve <IItemInstanceDtoFactory>(); ItemInstanceDto newitem = itemFactory.CreateItem(item.ItemId, amount, (sbyte)rare); if (isReputBuy) { player.Character.Reput -= price; await player.ActualizeUiReputation(); // player.SendPacket "reput decreased" } else { player.Character.Gold -= (long)(price * percent); await player.ActualizeUiGold(); } await player.EmitEventAsync(new InventoryAddItemEvent { ItemInstance = newitem }); }