public void SetGeometry(IPlayerContext playerContext, IGeometry geometry)
 {
     if (playerContext != null)
     {
         playerContext.OverrideGeometry(geometry);
     }
 }
 public void SetGeometry(IPlayerContext playerContext, IGeometry geometry)
 {
   if (playerContext != null)
     playerContext.OverrideGeometry(geometry);
 }