public GameContextMap(IPlayerArrangementTargetRepository playerArrangementTargetRepository) { this.menuSelectModeContext = new MenuSelectModeContext(); this.arrangementModeContext = new ArrangementModeContext(playerArrangementTargetRepository); this.arrangementMenuSelectModeContext = new ArrangementMenuSelectModeContext(); }
public ReserveArrangementService(IPlayerArrangementTargetRepository playerArrangementTargetRepository) { this.playerArrangementTargetRepository = playerArrangementTargetRepository; }
public static void Initialize(IPlayerArrangementTargetRepository playerArrangementTargetRepository) { GameContextMap.defaultMap = new GameContextMap(playerArrangementTargetRepository); }
public ArrangementManager(GameObject root, IPlayerOnegaiRepository playerOnegaiRepository, IPlayerArrangementTargetRepository playerArrangementTargetRepository) { this.arrangementTargetStore = new List <IPlayerArrangementTarget> (); this.selectedArrangementTarget = null; this.arrangementAnnotater = new ArrangementAnnotater(root); this.nearMap = new Dictionary <IPlayerArrangementTarget, List <IPlayerArrangementTarget> >(); this.setMonoViewModelToArrangementService = new SetMonoViewModelToArrangementService(playerArrangementTargetRepository); this.arrangementTargetRemoveService = new ArrangementTargetRemoveService(playerArrangementTargetRepository); this.appearArrangementService = new AppearArrangementService(playerArrangementTargetRepository); this.unReserveArrangementService = new UnReserveArrangementService(playerArrangementTargetRepository); this.onegaiMediater = new OnegaiMediater(playerOnegaiRepository); this.playerOnegaiRepository = playerOnegaiRepository; }
public ArrangementModeContext(IPlayerArrangementTargetRepository playerArrangementTargetRepository) { this.PlayerArrangementTargetRepository = playerArrangementTargetRepository; }
public ArrangementTargetCreateService(IPlayerArrangementTargetRepository playerArrangementTargetRepository) { this.playerArrangementTargetRepository = playerArrangementTargetRepository; }
public void Initialize(IPlayerArrangementTargetRepository playerArrangementTargetRepository) { this.instances = new List <GameObject> (); this.unReserveArrangementService = new UnReserveArrangementService(playerArrangementTargetRepository); }
public SetMonoViewModelToArrangementService(IPlayerArrangementTargetRepository playerArrangementTargetRepository) { this.playerArrangementTargetRepository = playerArrangementTargetRepository; }
public PlayerMouseViewRepository(IPlayerArrangementTargetRepository playerArrangementTargetRepository, PlayerContextMap playerContextMap) : base(playerContextMap.PlayerMouseViewEntrys) { this.playerArrangementTargetRepository = playerArrangementTargetRepository; }
public InitialArrangementService(IPlayerArrangementTargetRepository playerArrangementTargetRepository) { this.playerArrangementTargetRepository = playerArrangementTargetRepository; }