Exemplo n.º 1
0
        public void Execute(IEvent @event)
        {
            var connectionId = @event.ConnectionId;

            var clientProtocol = _auth.ClientProtocolVersion(connectionId);

            SendTrackInfo(clientProtocol, connectionId);
            SendTrackRating(connectionId);
            SendLfmRating(connectionId);

            var statusMessage = new SocketMessage(Constants.PlayerStatus, _apiAdapter.GetStatus());

            _hub.Publish(new PluginResponseAvailableEvent(statusMessage, connectionId));


            if (clientProtocol >= Constants.V3)
            {
                var coverPayload  = CoverPayloadGenerator.Create(_model.Cover, true);
                var lyricsPayload = new LyricsPayload(_model.Lyrics);
                var coverMessage  = new SocketMessage(Constants.NowPlayingCover, coverPayload);
                var lyricsMessage = new SocketMessage(Constants.NowPlayingLyrics, lyricsPayload);
                _hub.Publish(new PluginResponseAvailableEvent(coverMessage, connectionId));
                _hub.Publish(new PluginResponseAvailableEvent(lyricsMessage, connectionId));
            }
            else
            {
                var coverMessage  = new SocketMessage(Constants.NowPlayingCover, _model.Cover);
                var lyricsMessage = new SocketMessage(Constants.NowPlayingLyrics, _model.Lyrics);
                _hub.Publish(new PluginResponseAvailableEvent(coverMessage, connectionId));
                _hub.Publish(new PluginResponseAvailableEvent(lyricsMessage, connectionId));
            }
        }
Exemplo n.º 2
0
        public void Execute(IEvent receivedEvent)
        {
            if (receivedEvent == null)
            {
                throw new ArgumentNullException(nameof(receivedEvent));
            }

            var statusMessage = new SocketMessage(Constants.PlayerStatus, _apiAdapter.GetStatus());

            _hub.Publish(new PluginResponseAvailableEvent(statusMessage, receivedEvent.ConnectionId));
        }
Exemplo n.º 3
0
        public void Execute(IEvent @event)
        {
            var statusMessage = new SocketMessage(Constants.PlayerStatus, _apiAdapter.GetStatus());

            _hub.Publish(new PluginResponseAvailableEvent(statusMessage, @event.ConnectionId));
        }