private void AddMatchScore(IPlayMatch playMatch) { matchScores.Add(new MatchScore() { SetScores = playMatch.GetSetScores(), SideOne = playMatch.SideOne, SideTwo = playMatch.SideTwo }); }
public void TestInitialize() { _playSet = new Mock<IPlaySet>(); _teamOne = new Mock<ITeam>(); _teamTwo = new Mock<ITeam>(); _target = new PlayMatch(_playSet.Object, _teamOne.Object, _teamTwo.Object); }
public void Setup() { playSet = new Mock <IPlaySet>(); sideOne = new Mock <ISide>(); sideTwo = new Mock <ISide>(); target = new PlayMatch(playSet.Object, sideOne.Object, sideTwo.Object); }
public void Setup() { playSet = new Mock<IPlaySet>(); sideOne = new Mock<ISide>(); sideTwo = new Mock<ISide>(); target = new PlayMatch(playSet.Object, sideOne.Object, sideTwo.Object); }
public void Match_Integration() { //Arrange Mock<ISide> sideOne = new Mock<ISide>(); sideOne.Setup(s => s.Strength).Returns(40); Mock<ISide> sideTwo = new Mock<ISide>(); sideTwo.Setup(s => s.Strength).Returns(50); target = new PlayMatch(sideOne.Object, sideTwo.Object); //Act var result = target.Play(); //Assert Assert.AreNotEqual(sideOne.Object, result); }
public void Match_Integration() { //Arrange var one = new Mock<ISide>(); one.Setup(s => s.Strength).Returns(40); var two = new Mock<ISide>(); two.Setup(s => s.Strength).Returns(50); var set = new PlaySet(new PlayGame(new DetermineWinner(one.Object, two.Object))); target = new PlayMatch(set, one.Object, two.Object); //Act var result = target.Play(); //Assert Assert.AreNotEqual(sideOne.Object, result); }
public void Match_Integration() { //Arrange Mock <ISide> sideOne = new Mock <ISide>(); sideOne.Setup(s => s.Strength).Returns(40); Mock <ISide> sideTwo = new Mock <ISide>(); sideTwo.Setup(s => s.Strength).Returns(50); target = new PlayMatch(sideOne.Object, sideTwo.Object); //Act var result = target.Play(); //Assert Assert.AreNotEqual(sideOne.Object, result); }
public void Match_Integration() { //Arrange var one = new Mock <ISide>(); one.Setup(s => s.Strength).Returns(40); var two = new Mock <ISide>(); two.Setup(s => s.Strength).Returns(50); var set = new PlaySet(new PlayGame(new DetermineWinner(one.Object, two.Object))); target = new PlayMatch(set, one.Object, two.Object); //Act var result = target.Play(); //Assert Assert.AreNotEqual(sideOne.Object, result); }
public void Constructor_Null_IPlaySet_Checked() { //Act _target = new PlayMatch(null, _teamOne.Object, _teamTwo.Object); }
public void TestCleanup() { _playSet.Verify(); _target = null; }
public void Constructor_Null_SideTwo_Contract_Checked() { //Act target = new PlayMatch(playSet.Object, sideOne.Object, null); }
public void Constructor_Null_IPlaySet_Contract_Checked() { //Act target = new PlayMatch(null, sideOne.Object, sideTwo.Object); }
public void TearDown() { playSet.Verify(); target = null; }
public void TearDown() { playSet.Verify(); target = null; }
public void Constructor_Null_IPlaySet_Contract_Checked() { //Act target = new PlayMatch(null, sideOne.Object, sideTwo.Object); }
public void Constructor_Null_TeamTwo_Checked() { //Act _target = new PlayMatch(_playSet.Object, _teamOne.Object, null); }
public void Constructor_Null_SideTwo_Contract_Checked() { //Act target = new PlayMatch(playSet.Object, sideOne.Object, null); }