private void CreatePipeline() { _pipeline = _pipelineFactory.CreateDistortionGradientShiftPipeline(_shaderPackage.UniformResourceLayout, _shaderPackage.Description); }
private void CreatePipeline() { _pipeline = _pipelineFactory.CreateDistortionGradientShiftPipeline(_shaderPackage.UniformResourceLayout, _shaderPackage.Description); }