Exemplo n.º 1
0
        private static void TryToApplyForce(float force, Collider collider, ForceType type, float3 origin)
        {
            // if there is no physicsable interface - don't do anything else
            IPhysicsObject pObject = collider.GetComponent <IPhysicsObject>();

            if (pObject == null)
            {
                return;
            }

            switch (type)
            {
            case ForceType.Impulse:
                pObject.AddImpulseForce(force, origin);
                break;

            case ForceType.Force:
                pObject.AddForce(force);
                break;

            case ForceType.Freeze:
                Debug.LogError("Force: Freeze type is not implemented.");
                break;
            }
        }