Exemplo n.º 1
0
        public static void Insert(IPartitionObject obj)
        {
            if (obj is Component c && !c.Enabled)
            {
                return;
            }

            if (obj is GameObject go)
            {
                InsertGameObject(go);
            }
            else
            {
                SpatialPartition tile = FetchPartition(obj.PartitionPosition)
                                        ?? TakeFromPool(ToPartitionPoint(obj.PartitionPosition));
                tile.Insert(obj);
            }
        }
Exemplo n.º 2
0
        /// <summary>
        /// Removes a GameObject from the grid system.
        /// </summary>
        /// <param name="go">GameObject to remove.</param>
        internal void Remove(IPartitionObject obj)
        {
            PartitionTile partitionTile = obj.CurrentPartitionTile;

            partitionTile?.Remove(obj);
        }
Exemplo n.º 3
0
        /// <summary>
        /// Inserts a GameObject into the grid system.
        /// </summary>
        /// <param name="go">GameObject to add.</param>
        internal void Insert(IPartitionObject obj)
        {
            PartitionTile partitionTile = GetTile(obj.PartitionPosition - Position);

            partitionTile?.Insert(obj);
        }