Exemplo n.º 1
0
        private void Sock_OnConnect(IPacketSend sender)
        {
            if (gatewaySocket != sender)
            {
                return;
            }

            ServerIdPacket serverId = (ServerIdPacket)IntrepidSerialize.TakeFromPool(PacketType.ServerIdPacket);

            serverId.Type  = ServerIdPacket.ServerType.Game;
            serverId.Id    = applicationId;
            serverId.MapId = 1;
            sender.Send(serverId);
        }
Exemplo n.º 2
0
        private void Socket_OnPacketsReceived(IPacketSend socket, Queue <BasePacket> receivedPackets)
        {
            numPacketsReceived += receivedPackets.Count;

            // Look for a server id packet if we've only just connected
            if (!isBoundToGateway)
            {
                var packet = receivedPackets.Dequeue();
                if (packet is ServerIdPacket)
                {
                    ServerIdPacket id = packet as ServerIdPacket;
                    if (id != null && id.Type == ServerIdPacket.ServerType.Gateway)
                    {
                        isBoundToGateway = true;
                        OnConnect?.Invoke();
                    }
                }
                else
                {
                    socket.Disconnect();
                    Console.Error.WriteLine("Unexpected packet type, disconnecting: {0}", packet.PacketType);
                    return;
                }
            }
            // Look for a login credentials valid packet if we've tried to log in
            else if (!IsLoggedIn && hasSentCredentials)
            {
                var packet = receivedPackets.Dequeue();
                if (packet is LoginCredentialValid)
                {
                    HandleLoginCredentialsValidPacket(packet as LoginCredentialValid);
                }
                else
                {
                    socket.Disconnect();
                    Console.Error.WriteLine("Unexpected packet type, disconnecting: {0}", packet.PacketType);
                    return;
                }
            }
            lock (unprocessedPackets)
            {
                // Store the other packets for retrieval later
                unprocessedPackets.AddRange(receivedPackets);
            }
        }
Exemplo n.º 3
0
        //------------------------------------------------------------------

        public LoginServerProxy(SocketWrapperSettings loginServerToConnectTo)
        {
            newConnections   = new List <PlayerConnectionState>();
            limboConnections = new List <PlayerConnectionState>();
            loggedInPlayers  = new List <PlayerConnectionState>();
            invalidPlayers   = new List <PlayerConnectionState>();

            unprocessedLoginServerResponses = new List <BasePacket>();

            isConnectedToRealLogin = loginServerToConnectTo != null;
            if (isConnectedToRealLogin == true)
            {
                loginServerSocket = new SocketWrapper(loginServerToConnectTo);
                loginServerSocket.OnPacketsReceived += LoginServerSocket_OnPacketsReceived;
                loginServerSocket.Connect();
            }
            configuredSleep = NetworkConstants.LoginProxyFPS;
        }
Exemplo n.º 4
0
        public void ProcessReceiveBuffer(IPacketSend socket, Queue <BasePacket> deserializedPackets)
        {
            if (deserializedPackets.Count < 1)
            {
                return;
            }

            while (deserializedPackets.Count > 0)
            {
                BasePacket packet     = deserializedPackets.Dequeue();
                PacketType packetType = packet.PacketType;
                Console.WriteLine("packetType: {0}\n", packetType);

                if (packetType == PacketType.UserAccountResponse)
                {
                    ReceiveLogin(packet as UserAccountResponse);
                }
            }
            return;
        }
Exemplo n.º 5
0
        private void Sock_OnPacketsReceived(IPacketSend arg1, Queue <BasePacket> listOfPackets)
        {
            // all of these boolean checks should be replaced by a Strategy
            if (isBoundToGateway == true)
            {
                if (isLoggedIn == true)
                {
                    //HandleNormalPackets(listOfPackets);
                    lock (receivedPackets)
                    {
                        foreach (var packet in listOfPackets)
                        {
                            receivedPackets.Enqueue(packet);
                        }
                    }
                }
                else
                {
                    foreach (var packet in listOfPackets)
                    {
                        LoginCredentialValid lcr = packet as LoginCredentialValid;
                        if (lcr != null)
                        {
                            LoginClientReady temp = (LoginClientReady)IntrepidSerialize.TakeFromPool(PacketType.LoginClientReady);
                            Send(temp);

                            ClientGameInfoResponse cgir = (ClientGameInfoResponse)IntrepidSerialize.TakeFromPool(PacketType.ClientGameInfoResponse);
                            cgir.GameId = (int)applicationId;
                            Send(cgir);

                            isLoggedIn = lcr.isValid;
                        }
                        if (entityId == 0)// until we are assigned an entity id, we can't do much
                        {
                            EntityPacket ep = packet as EntityPacket;
                            if (ep != null)
                            {
                                entityId = ep.entityId;
                            }
                        }
                        numPacketsReceived++;
                    }
                }
            }
            else
            {
                foreach (var packet in listOfPackets)
                {
                    numPacketsReceived++;
                    if (packet is ServerIdPacket)
                    {
                        ServerIdPacket id = packet as ServerIdPacket;
                        if (id != null && id.Type == ServerIdPacket.ServerType.Gateway)
                        {
                            isBoundToGateway = true;
                            break;
                        }
                    }
                }
            }
        }
Exemplo n.º 6
0
 protected override void Socket_OnPacketsReceived(IPacketSend externalSocket, Queue <BasePacket> packets)
 {
     if (packets.Count == 1)
     {
     }
 }
Exemplo n.º 7
0
        private void Sock_OnPacketsReceived(IPacketSend arg1, Queue <BasePacket> listOfPackets)
        {
            // all of these boolean checks should be replaced by a Strategy
            if (isBoundToGateway == true)
            {
                foreach (var packet in listOfPackets)
                {
                    numPacketsReceived++;
                    // normal processing

                    KeepAlive ka = packet as KeepAlive;
                    if (ka != null)
                    {
                        KeepAliveResponse kar = (KeepAliveResponse)IntrepidSerialize.TakeFromPool(PacketType.KeepAliveResponse);
                        socket.Send(kar);
                        continue;
                    }
                    WorldEntityPacket wep = packet as WorldEntityPacket;
                    if (wep != null)
                    {
                        foreach (var playerId in playerIds)
                        {
                            if (playerId.entityId == wep.entityId)
                            {
                                playerId.position = wep.position.Get();
                                playerId.rotation = wep.rotation.Get();

                                SendAllEntityPositions();
                            }
                        }
                        continue;
                    }

                    ServerConnectionHeader sch = packet as ServerConnectionHeader;
                    if (sch != null)
                    {
                        nextConnectionId = sch.connectionId;
                        continue;
                    }
                    PlayerSaveStatePacket pss = packet as PlayerSaveStatePacket;
                    if (pss != null)
                    {
                        HandlePlayerSaveState(pss);
                        continue;
                    }
                    if (packet is ServerPingHopperPacket)
                    {
                        HandleServerHopping(packet as ServerPingHopperPacket);
                        continue;
                    }
                }
            }
            else
            {
                foreach (var packet in listOfPackets)
                {
                    numPacketsReceived++;
                    if (packet is ServerIdPacket)
                    {
                        ServerIdPacket id = packet as ServerIdPacket;
                        if (id != null && id.Type == ServerIdPacket.ServerType.Gateway)
                        {
                            isBoundToGateway = true;
                            break;
                        }
                    }
                }
            }
        }
Exemplo n.º 8
0
 private void Sock_OnPacketsReceived(IPacketSend arg1, Queue <BasePacket> listOfPackets)
 {
     CurrentPacketHandling.HandlePackets(listOfPackets);
 }