public override bool OnPaint(Terrain terrain, IOnPaint editContext)
        {
            BrushTransform brushXform = TerrainPaintUtility.CalculateBrushTransform(terrain, editContext.uv, editContext.brushSize, 0.0f);
            Rect           rect       = brushXform.GetBrushXYBounds();

            PaintContext paintContext = TerrainPaintUtility.BeginPaintHeightmap(terrain, rect);
            Material     mat          = GetPaintMaterial();

            PaintContext maskContext = null;

            if (m_TextureMask || m_TextureStencil)
            {
                TerrainLayer maskTerrainLayer = terrain.terrainData.terrainLayers[m_TextureMask ? m_maskIndex : m_stencilIndex];
                maskContext = TerrainPaintUtility.BeginPaintTexture(terrain, rect, maskTerrainLayer);
                if (maskContext == null)
                {
                    return(false);
                }
                mat.SetTexture("_MaskTex", maskContext.sourceRenderTexture);
            }
            mat.SetInt("_MaskStencil", m_TextureMask ? 1 : (m_TextureStencil ? 2 : 0));

            ApplyBrushInternal(paintContext, editContext.brushStrength, editContext.brushTexture, brushXform, mat);

            if (maskContext != null)
            {
                TerrainPaintUtility.ReleaseContextResources(maskContext);
            }

            TerrainPaintUtility.EndPaintHeightmap(paintContext, "Terrain Paint - Masked Terrace Erosion");
            return(false);
        }
Exemplo n.º 2
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        public override bool OnPaint(Terrain terrain, IOnPaint editContext)
        {
            if (Event.current.type == EventType.MouseDrag)
            {
                return(true);
            }

            Material mat = TerrainPaintUtility.GetBuiltinPaintMaterial();

            Rect brushRect = TerrainPaintUtility.CalculateBrushRectInTerrainUnits(terrain, editContext.uv, editContext.brushSize);

            TerrainPaintUtility.PaintContext paintContext = TerrainPaintUtility.BeginPaintHeightmap(terrain, brushRect);

            Vector4 brushParams = new Vector4(editContext.brushStrength * 0.01f, 0.0f, m_StampHeight, 0.0f);

            if (Event.current.shift)
            {
                brushParams.x = -brushParams.x;
            }

            mat.SetTexture("_BrushTex", editContext.brushTexture);
            mat.SetVector("_BrushParams", brushParams);
            Graphics.Blit(paintContext.sourceRenderTexture, paintContext.destinationRenderTexture, mat, (int)TerrainPaintUtility.BuiltinPaintMaterialPasses.StampHeight);

            TerrainPaintUtility.EndPaintHeightmap(paintContext, "Terrain Paint - Stamp");
            return(true);
        }
Exemplo n.º 3
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        private bool Smudge(Terrain terrain, IOnPaint editContext, Vector2 currUV, Vector2 prevUV)
        {
            // the brush size is relative to the main brush size
            float brushSize = editContext.brushSize * ridgeErodeBrushSize / 100f;

            BrushTransform brushXform   = TerrainPaintUtility.CalculateBrushTransform(terrain, currUV, brushSize, 0.0f);
            PaintContext   paintContext = TerrainPaintUtility.BeginPaintHeightmap(terrain, brushXform.GetBrushXYBounds(), 1);

            Vector2 smudgeDir = editContext.uv - prevUV;

            paintContext.sourceRenderTexture.filterMode = FilterMode.Bilinear;

            Material mat = GetMaterial();

            float brushStrength = ridgeErodeBrushStrength / 100f; // editContext.brushStrength;

            Vector4 brushParams = new Vector4(brushStrength, erosionStrength, mixStrength, 0);

            mat.SetTexture("_BrushTex", editContext.brushTexture);
            mat.SetVector("_BrushParams", brushParams);

            TerrainPaintUtility.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);
            Graphics.Blit(paintContext.sourceRenderTexture, paintContext.destinationRenderTexture, mat, 0);

            TerrainPaintUtility.EndPaintHeightmap(paintContext, "Terrain Paint - Ridge Erode");

            return(true);
        }
        public override bool OnPaint(Terrain terrain, IOnPaint editContext)
        {
            commonUI.OnPaint(terrain, editContext);

            if (commonUI.allowPaint)
            {
                Texture brushTexture = editContext.brushTexture;

                using (IBrushRenderUnderCursor brushRender = new BrushRenderUIGroupUnderCursor(commonUI, "PaintHoles", brushTexture))
                {
                    Vector2        halfTexelOffset    = new Vector2(0.5f / terrain.terrainData.holesResolution, 0.5f / terrain.terrainData.holesResolution);
                    BrushTransform brushXform         = TerrainPaintUtility.CalculateBrushTransform(terrain, editContext.uv - halfTexelOffset, commonUI.brushSize, commonUI.brushRotation);
                    PaintContext   paintContext       = brushRender.AquireHolesTexture(true, brushXform.GetBrushXYBounds());
                    PaintContext   paintContextHeight = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds());

                    // filter stack
                    Material mat       = Utility.GetPaintHeightMaterial();
                    var      brushMask = RTUtils.GetTempHandle(paintContextHeight.sourceRenderTexture.width, paintContextHeight.sourceRenderTexture.height, 0, FilterUtility.defaultFormat);
                    Utility.SetFilterRT(commonUI, paintContextHeight.sourceRenderTexture, brushMask, mat);

                    // hold control key to erase
                    float   brushStrength = Event.current.control ? commonUI.brushStrength : -commonUI.brushStrength;
                    Vector4 brushParams   = new Vector4(brushStrength, 0.0f, 0.0f, 0.0f);
                    mat.SetTexture("_BrushTex", editContext.brushTexture);
                    mat.SetVector("_BrushParams", brushParams);

                    brushRender.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);
                    brushRender.RenderBrush(paintContext, mat, (int)TerrainBuiltinPaintMaterialPasses.PaintHoles);

                    TerrainPaintUtility.EndPaintHoles(paintContext, "Terrain Paint - Paint Holes");
                    RTUtils.Release(brushMask);
                }
            }
            return(true);
        }
Exemplo n.º 5
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        public virtual void OnPaint(Terrain terrain, IOnPaint editContext)
        {
            // Manage brush capture history for playback in tests
            if (isRecording)
            {
                OnPaintOccurrence.history.Add(new OnPaintOccurrence(editContext.brushTexture, brushSize,
                                                                    brushStrength, brushRotation,
                                                                    editContext.uv.x, editContext.uv.y));
            }

            m_Controllers.ForEach((controller) => controller.OnPaint(terrain, editContext));


            if (m_BrushSmoothController != null)
            {
                Vector2 uv = editContext.uv;

                if (ScatterBrushStamp(ref terrain, ref uv))
                {
                    m_BrushSmoothController.kernelSize = 0.03f * m_BrushSizeController.brushSize;
                    m_BrushSmoothController.OnPaint(terrain, editContext, brushSize, brushRotation, brushStrength, uv);
                }
            }

            /// Ensure that we re-randomize where the next scatter operation will place the brush,
            /// that way we can render the preview in a representative manner.
            m_BrushScatterController?.RequestRandomisation();
        }
Exemplo n.º 6
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        public override bool OnPaint(Terrain terrain, IOnPaint editContext)
        {
            Texture brushTexture = editContext.brushTexture;

            commonUI.OnPaint(terrain, editContext);

            if (!commonUI.allowPaint)
            {
                return(true);
            }

            using (IBrushRenderUnderCursor brushRender = new BrushRenderUIGroupUnderCursor(commonUI, "ContrastTool", brushTexture))
            {
                if (brushRender.CalculateBrushTransform(out BrushTransform brushXform))
                {
                    PaintContext paintContext = brushRender.AcquireHeightmap(true, brushXform.GetBrushXYBounds(), 1);

                    Material      mat      = GetPaintMaterial();
                    Vector3       brushPos = new Vector3(commonUI.raycastHitUnderCursor.point.x, 0, commonUI.raycastHitUnderCursor.point.z);
                    FilterContext fc       = new FilterContext(terrain, brushPos, commonUI.brushSize, commonUI.brushRotation);
                    fc.renderTextureCollection.GatherRenderTextures(paintContext.sourceRenderTexture.width, paintContext.sourceRenderTexture.height);
                    RenderTexture filterMaskRT = commonUI.GetBrushMask(fc, paintContext.sourceRenderTexture);
                    mat.SetTexture("_FilterTex", filterMaskRT);

                    paintContext.sourceRenderTexture.filterMode = FilterMode.Bilinear;

                    ApplyBrushInternal(brushRender, paintContext, commonUI.brushStrength, editContext.brushTexture, brushXform);
                }
            }
            return(false);
        }
Exemplo n.º 7
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        public override bool OnPaint(Terrain terrain, IOnPaint editContext)
        {
            if (!m_isPainting || m_SampleLocation.terrain == null)
            {
                return(true);
            }

            // grab brush transforms for the sample location (where we are cloning from)
            // and target location (where we are cloning to)
            Vector2        sampleUV         = TerrainUVFromBrushLocation(m_SampleLocation.terrain, m_SampleLocation.pos);
            BrushTransform sampleBrushXform = TerrainPaintUtility.CalculateBrushTransform(m_SampleLocation.terrain, sampleUV, editContext.brushSize, 1);
            BrushTransform targetBrushXform = TerrainPaintUtility.CalculateBrushTransform(terrain, editContext.uv, editContext.brushSize, 1);

            // set material props that will be used for both heightmap and alphamap painting
            Material mat         = GetPaintMaterial();
            Vector4  brushParams = new Vector4(editContext.brushStrength, m_StampingOffsetFromClone * 0.5f, terrain.terrainData.size.y, 0f);

            mat.SetTexture("_BrushTex", editContext.brushTexture);
            mat.SetVector("_BrushParams", brushParams);

            // apply texture modifications to terrain
            if (m_PaintAlphamap)
            {
                PaintAlphamap(m_SampleLocation.terrain, terrain, sampleBrushXform, targetBrushXform, mat);
            }
            if (m_PaintHeightmap)
            {
                PaintHeightmap(m_SampleLocation.terrain, terrain, sampleBrushXform, targetBrushXform, editContext, mat);
            }

            return(false);
        }
Exemplo n.º 8
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        public override bool OnPaint(Terrain terrain, IOnPaint editContext)
        {
            BrushTransform targetBrushXform = TerrainPaintUtility.CalculateBrushTransform(terrain, editContext.uv, editContext.brushSize, 1);

            Material mat         = GetPaintMaterial();
            Vector4  brushParams = new Vector4(editContext.brushStrength, 0, 0, 0f);

            mat.SetTexture("_BrushTex", editContext.brushTexture);
            mat.SetVector("_BrushParams", brushParams);

            Rect targetRect             = targetBrushXform.GetBrushXYBounds();
            int  numSampleTerrainLayers = terrain.terrainData.terrainLayers.Length;

            for (int i = 0; i < numSampleTerrainLayers; ++i)
            {
                TerrainLayer layer = terrain.terrainData.terrainLayers[i];
                if (layer == null)
                {
                    continue;
                }

                int          layerIndex    = TerrainPaintUtility.FindTerrainLayerIndex(terrain, layer);
                Texture2D    layerTexture  = TerrainPaintUtility.GetTerrainAlphaMapChecked(terrain, layerIndex >> 2);
                PaintContext targetContext = PaintContext.CreateFromBounds(terrain, targetRect, layerTexture.width, layerTexture.height);
                targetContext.CreateRenderTargets(RenderTextureFormat.R8);
                targetContext.GatherAlphamap(layer, true);
                Graphics.Blit(targetContext.sourceRenderTexture, targetContext.destinationRenderTexture, mat, 0);

                TerrainPaintUtility.EndPaintTexture(targetContext, "Terrain Paint - Smooth Splatmaps");
            }
            return(false);
        }
Exemplo n.º 9
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        public override bool OnPaint(Terrain terrain, IOnPaint editContext)
        {
            BrushTransform brushXform   = TerrainPaintUtility.CalculateBrushTransform(terrain, editContext.uv, editContext.brushSize, 0.0f);
            PaintContext   paintContext = TerrainPaintUtility.BeginPaintHeightmap(terrain, brushXform.GetBrushXYBounds(), 1);

            float finalPinchAmount = m_PinchAmount * 0.005f; //scale to a reasonable value and negate so default mode is clockwise

            if (Event.current.shift)
            {
                finalPinchAmount *= -1.0f;
            }

            paintContext.sourceRenderTexture.filterMode = FilterMode.Bilinear;

            Material mat         = GetPaintMaterial();
            Vector4  brushParams = new Vector4(editContext.brushStrength, 0.0f, finalPinchAmount, 0.0f);

            mat.SetTexture("_BrushTex", editContext.brushTexture);
            mat.SetVector("_BrushParams", brushParams);
            TerrainPaintUtility.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);
            Graphics.Blit(paintContext.sourceRenderTexture, paintContext.destinationRenderTexture, mat, 0);

            TerrainPaintUtility.EndPaintHeightmap(paintContext, "Terrain Paint - Pinch Height");
            return(false);
        }
Exemplo n.º 10
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        public override bool OnPaint(Terrain terrain, IOnPaint editContext)
        {
            commonUI.OnPaint(terrain, editContext);
            if (!commonUI.allowPaint)
            {
                return(true);
            }

            using (IBrushRenderUnderCursor brushRender = new BrushRenderUIGroupUnderCursor(commonUI, "SharpenPeak", editContext.brushTexture))
            {
                if (brushRender.CalculateBrushTransform(out BrushTransform brushXform))
                {
                    PaintContext paintContext = brushRender.AcquireHeightmap(true, brushXform.GetBrushXYBounds(), 1);

                    Material mat = GetPaintMaterial();

                    // apply brush
                    Vector4 brushParams = new Vector4(
                        commonUI.brushStrength,
                        m_ErosionStrength,
                        m_MixStrength,
                        0.0f);

                    mat.SetTexture("_BrushTex", editContext.brushTexture);
                    mat.SetVector("_BrushParams", brushParams);

                    brushRender.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);
                    brushRender.RenderBrush(paintContext, mat, 0);
                }
            }

            return(false);
        }
Exemplo n.º 11
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        public override bool OnPaint(Terrain terrain, IOnPaint editContext)
        {
            Vector2 uv = editContext.uv;

            if (Event.current.shift)
            {
                height = terrain.terrainData.GetInterpolatedHeight(uv.x, uv.y) / terrain.terrainData.size.y;
                return(true);
            }

            BrushTransform brushXform   = TerrainPaintUtility.CalculateBrushTransform(terrain, editContext.uv, editContext.brushSize, 0.0f);
            PaintContext   paintContext = TerrainPaintUtility.BeginPaintHeightmap(terrain, brushXform.GetBrushXYBounds(), 1);

            paintContext.sourceRenderTexture.filterMode = FilterMode.Bilinear;

            Material mat         = GetPaintMaterial();
            int      currentMode = (int)mode;

            if (Event.current.control)
            {
                currentMode *= -1;
            }
            float   modeValue   = Mathf.Clamp01(currentMode);
            Vector4 brushParams = new Vector4(editContext.brushStrength, 0.5f * height, modeValue, 0);

            mat.SetTexture("_BrushTex", editContext.brushTexture);
            mat.SetVector("_BrushParams", brushParams);
            TerrainPaintUtility.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);
            Graphics.Blit(paintContext.sourceRenderTexture, paintContext.destinationRenderTexture, mat, 0);

            TerrainPaintUtility.EndPaintHeightmap(paintContext, "Terrain Paint - Directional Flatten Height");
            return(false);
        }
Exemplo n.º 12
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        public override bool OnPaint(Terrain terrain, IOnPaint editContext)
        {
            commonUI.OnPaint(terrain, editContext);

            if (!commonUI.allowPaint)
            {
                return(true);
            }

            using (IBrushRenderUnderCursor brushRender = new BrushRenderUIGroupUnderCursor(commonUI, "HydroErosion", editContext.brushTexture))
            {
                if (brushRender.CalculateBrushTransform(out BrushTransform brushXform))
                {
                    PaintContext paintContext = brushRender.AcquireHeightmap(true, brushXform.GetBrushXYBounds(), 1);
                    paintContext.sourceRenderTexture.filterMode = FilterMode.Bilinear;

                    m_Eroder.inputTextures["Height"] = paintContext.sourceRenderTexture;

                    Vector2 texelSize = new Vector2(terrain.terrainData.size.x / terrain.terrainData.heightmapResolution,
                                                    terrain.terrainData.size.z / terrain.terrainData.heightmapResolution);
                    m_Eroder.ErodeHeightmap(terrain.terrainData.size, brushXform.GetBrushXYBounds(), texelSize, Event.current.control);

                    Material mat         = GetPaintMaterial();
                    Vector4  brushParams = new Vector4(commonUI.brushStrength, 0.0f, 0.0f, 0.0f);
                    mat.SetTexture("_BrushTex", editContext.brushTexture);
                    mat.SetTexture("_NewHeightTex", m_Eroder.outputTextures["Height"]);
                    mat.SetVector("_BrushParams", brushParams);

                    brushRender.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);
                    brushRender.RenderBrush(paintContext, mat, 0);
                }
            }

            return(true);
        }
Exemplo n.º 13
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        public virtual void OnPaint(Terrain terrain, IOnPaint editContext)
        {
            filterContext.ReleaseRTHandles();

            // Manage brush capture history for playback in tests
            if (isRecording)
            {
                OnPaintOccurrence.history.Add(new OnPaintOccurrence(editContext.brushTexture, brushSize,
                                                                    brushStrength, brushRotation,
                                                                    editContext.uv.x, editContext.uv.y));
            }

            m_Controllers.ForEach((controller) => controller.OnPaint(terrain, editContext));

            if (isSmoothing)
            {
                Vector2 uv = editContext.uv;

                m_BrushSmoothController.kernelSize = (int)Mathf.Max(1, 0.1f * m_BrushSizeController.brushSize);
                m_BrushSmoothController.OnPaint(terrain, editContext, brushSize, brushRotation, brushStrength, uv);
            }

            /// Ensure that we re-randomize where the next scatter operation will place the brush,
            /// that way we can render the preview in a representative manner.
            m_BrushScatterController?.RequestRandomisation();

            TerrainToolsAnalytics.UpdateAnalytics(this, m_analyticsCallback);

            filterContext.ReleaseRTHandles();
        }
        public override bool OnPaint(Terrain terrain, IOnPaint editContext)
        {
            if (splatPaintRules == null)
            {
                return(false);
            }


            Material mat = GetPaintMaterial();

            mat.SetTexture("_BrushTex", editContext.brushTexture);



            // gathering heightmap
            BrushTransform brushXformForGatheringHeightmap   = TerrainPaintUtility.CalculateBrushTransform(terrain, editContext.uv, editContext.brushSize, 0.0f);
            PaintContext   paintContextForGatheringHeightmap = TerrainPaintUtility.BeginPaintHeightmap(terrain, brushXformForGatheringHeightmap.GetBrushXYBounds(), 1);

            if (paintContextForGatheringHeightmap == null)
            {
                return(false);
            }

            RenderTexture gatheredHeightmap = RenderTexture.GetTemporary(terrain.terrainData.heightmapTexture.descriptor);

            Graphics.Blit(paintContextForGatheringHeightmap.sourceRenderTexture, gatheredHeightmap); //, TerrainPaintUtility.GetBlitMaterial(), 0);
            TerrainPaintUtility.ReleaseContextResources(paintContextForGatheringHeightmap);


            // painting alphamap
            BrushTransform brushXform   = TerrainPaintUtility.CalculateBrushTransform(terrain, editContext.uv, editContext.brushSize, 0.0f);
            PaintContext   paintContext = TerrainPaintUtility.BeginPaintTexture(terrain, brushXform.GetBrushXYBounds(), m_SelectedTerrainLayer);

            if (paintContext == null)
            {
                return(false);
            }


            float   targetAlpha = 1.0f;     // always 1.0 now -- no subtractive painting (we assume this in the ScatterAlphaMap)
            Vector4 brushParams = new Vector4(editContext.brushStrength, targetAlpha, splatPaintRules.useHeightTransition ? 1f : 0f, splatPaintRules.useAngleTransition ? 1f : 0f);
            Vector4 paintRulesParametersHeight  = new Vector4(splatPaintRules.minHeightStart, splatPaintRules.minHeightEnd, splatPaintRules.maxHeightStart, splatPaintRules.maxHeightEnd);
            Vector4 paintRulesParametersAngle   = new Vector4(splatPaintRules.minAngleStart, splatPaintRules.minAngleEnd, splatPaintRules.maxAngleStart, splatPaintRules.maxAngleEnd);
            Vector4 paintRulesInversionAndUsage = new Vector4(splatPaintRules.inverseHeightRule ? 1f : 0f, splatPaintRules.inverseAngleRule ? 1f : 0f, splatPaintRules.applyHeightRule ? 1f : 0f, splatPaintRules.applyAngleRule ? 1f : 0f);

            mat.SetVector("_BrushParams", brushParams);
            mat.SetVector("_TerrainSize", (Vector4)terrain.terrainData.size);
            mat.SetVector("_PaintRulesParametersHeight", paintRulesParametersHeight);
            mat.SetVector("_PaintRulesParametersAngle", paintRulesParametersAngle);
            mat.SetVector("_PaintRulesInversionAndUsage", paintRulesInversionAndUsage);
            mat.SetTexture("_Heightmap", gatheredHeightmap);
            TerrainPaintUtility.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);
            Graphics.Blit(paintContext.sourceRenderTexture, paintContext.destinationRenderTexture, mat, 0);
            TerrainPaintUtility.EndPaintTexture(paintContext, "Terrain Paint - Texture");



            RenderTexture.ReleaseTemporary(gatheredHeightmap);
            return(true);
        }
Exemplo n.º 15
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        public override bool OnPaint(Terrain terrain, IOnPaint editContext)
        {
            if (Event.current.type == EventType.MouseDown)
            {
                m_PrevBrushPos = editContext.uv;
                return(false);
            }

            if (Event.current.type == EventType.MouseDrag && m_PreviousEvent == EventType.MouseDrag)
            {
                Rect brushRect = TerrainPaintUtility.CalculateBrushRectInTerrainUnits(terrain, editContext.uv, editContext.brushSize);
                TerrainPaintUtility.PaintContext paintContext = TerrainPaintUtility.BeginPaintHeightmap(terrain, brushRect);

                Vector2 smudgeDir = editContext.uv - m_PrevBrushPos;

                Material mat         = GetPaintMaterial();
                Vector4  brushParams = new Vector4(editContext.brushStrength, smudgeDir.x, smudgeDir.y, 0);
                mat.SetTexture("_BrushTex", editContext.brushTexture);
                mat.SetVector("_BrushParams", brushParams);
                Graphics.Blit(paintContext.sourceRenderTexture, paintContext.destinationRenderTexture, mat, 0);

                TerrainPaintUtility.EndPaintHeightmap(paintContext, "Terrain Paint - Smudge Height");

                m_PrevBrushPos = editContext.uv;
            }
            m_PreviousEvent = Event.current.type;
            return(false);
        }
Exemplo n.º 16
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        public override bool OnPaint(Terrain terrain, IOnPaint editContext)
        {
            Init();

            commonUI.OnPaint(terrain, editContext);

            if (commonUI.allowPaint)
            {
                Vector2 uv = editContext.uv;

                if (commonUI.ScatterBrushStamp(ref terrain, ref uv))
                {
                    BrushTransform brushXform    = TerrainPaintUtility.CalculateBrushTransform(terrain, uv, commonUI.brushSize, commonUI.brushRotation);
                    PaintContext   paintContext  = TerrainPaintUtility.BeginPaintHeightmap(terrain, brushXform.GetBrushXYBounds());
                    float          brushStrength = Event.current.control ? -commonUI.brushStrength : commonUI.brushStrength;

                    Vector3 brushPosWS = WSPosFromTerrainUV(terrain, uv);

                    ApplyBrushInternal(paintContext, brushXform, brushPosWS, commonUI.brushRotation,
                                       brushStrength, commonUI.brushSize, editContext.brushTexture);

                    TerrainPaintUtility.EndPaintHeightmap(paintContext, "Terrain Paint - Noise");
                }
            }
            editContext.Repaint(RepaintFlags.UI);

            return(true);
        }
Exemplo n.º 17
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        public override bool OnPaint(Terrain terrain, IOnPaint editContext)
        {
            Texture brushTexture = editContext.brushTexture;

            commonUI.OnPaint(terrain, editContext);

            if (!commonUI.allowPaint)
            {
                return(true);
            }

            using (IBrushRenderUnderCursor brushRender = new BrushRenderUIGroupUnderCursor(commonUI, "ContrastTool", brushTexture))
            {
                if (brushRender.CalculateBrushTransform(out BrushTransform brushXform))
                {
                    PaintContext paintContext = brushRender.AcquireHeightmap(true, brushXform.GetBrushXYBounds(), 1);

                    Material mat       = GetPaintMaterial();
                    var      brushMask = RTUtils.GetTempHandle(paintContext.sourceRenderTexture.width, paintContext.sourceRenderTexture.height, 0, FilterUtility.defaultFormat);
                    Utility.SetFilterRT(commonUI, paintContext.sourceRenderTexture, brushMask, mat);
                    paintContext.sourceRenderTexture.filterMode = FilterMode.Bilinear;
                    ApplyBrushInternal(brushRender, paintContext, commonUI.brushStrength, editContext.brushTexture, brushXform);
                    RTUtils.Release(brushMask);
                }
            }
            return(false);
        }
Exemplo n.º 18
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        private void PaintSplatMap(Terrain terrain, IOnPaint editContext, RenderTexture sedimentRT)
        {
            using (IBrushRenderUnderCursor brushRender = new BrushRenderUIGroupUnderCursor(commonUI, "ThermalErosion", editContext.brushTexture))
            {
                if (brushRender.CalculateBrushTransform(out BrushTransform brushXform))
                {
                    PaintContext paintContext = brushRender.AcquireTexture(true, brushXform.GetBrushXYBounds(), m_SelectedTerrainLayer);
                    if (paintContext == null)
                    {
                        return;
                    }

                    Material mat = GetSplatMaterial();

                    // apply brush
                    float   splatStrength = Mathf.Lerp(-1000.0f, 1000.0f, 0.005f * (float)(m_MaterialPaintStrength + 100));
                    Vector4 brushParams   = new Vector4(commonUI.brushStrength, splatStrength, 0.0f, 0.0f);
                    mat.SetTexture("_BrushTex", editContext.brushTexture);
                    mat.SetTexture("_MaskTex", sedimentRT);
                    mat.SetVector("_BrushParams", brushParams);

                    brushRender.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);
                    brushRender.RenderBrush(paintContext, mat, 0);
                }
            }
        }
Exemplo n.º 19
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        private void AddHeight(Terrain terrain, IOnPaint editContext)
        {
            using (IBrushRenderUnderCursor brushRender = new BrushRenderUIGroupUnderCursor(commonUI, "ThermalErosion", editContext.brushTexture))
            {
                if (brushRender.CalculateBrushTransform(out BrushTransform brushXform))
                {
                    PaintContext paintContext = brushRender.AcquireHeightmap(true, brushXform.GetBrushXYBounds(), 1);

                    paintContext.sourceRenderTexture.filterMode = FilterMode.Bilinear;
                    Material mat           = TerrainPaintUtility.GetBuiltinPaintMaterial();
                    float    brushStrength = Event.current.shift ? -m_Eroder.m_AddHeightAmt : m_Eroder.m_AddHeightAmt;
                    brushStrength *= (commonUI.brushStrength);

                    if (Event.current.control)
                    {
                        brushStrength = 0.0f;
                    }

                    Vector4 brushParams = new Vector4(0.0001f * brushStrength, 0.0f, 0.0f, 0.0f);
                    mat.SetTexture("_BrushTex", editContext.brushTexture);
                    mat.SetVector("_BrushParams", brushParams);

                    brushRender.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);
                    brushRender.RenderBrush(paintContext, mat, (int)TerrainBuiltinPaintMaterialPasses.RaiseLowerHeight);
                }
            }
        }
Exemplo n.º 20
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        private bool Height(Terrain terrain, IOnPaint editContext, Vector2 currUV, Vector2 prevUV)
        {
            // the brush size is relative to the main brush size
            float brushSize = editContext.brushSize * heightBrushSize / 100f;

            BrushTransform brushXform   = TerrainPaintUtility.CalculateBrushTransform(terrain, currUV, brushSize, 0.0f);
            PaintContext   paintContext = TerrainPaintUtility.BeginPaintHeightmap(terrain, brushXform.GetBrushXYBounds(), 1);

            paintContext.sourceRenderTexture.filterMode = FilterMode.Bilinear;

            Material mat = TerrainPaintUtility.GetBuiltinPaintMaterial();

            float brushStrength = heightBrushStrength / 100f;

            brushStrength = Event.current.shift ? -brushStrength : brushStrength;

            brushStrength *= 0.001f; // magic number ...

            Vector4 brushParams = new Vector4(brushStrength, 0.0f, 0.0f, 0.0f);

            mat.SetTexture("_BrushTex", editContext.brushTexture);
            mat.SetVector("_BrushParams", brushParams);

            TerrainPaintUtility.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);
            Graphics.Blit(paintContext.sourceRenderTexture, paintContext.destinationRenderTexture, mat, 0);

            TerrainPaintUtility.EndPaintHeightmap(paintContext, "Terrain Paint - Raise or Lower Height");

            return(true);
        }
Exemplo n.º 21
0
        public override bool OnPaint(Terrain terrain, IOnPaint editContext)
        {
            commonUI.OnPaint(terrain, editContext);
            Vector2 uv = editContext.uv;

            if (Event.current.shift)
            {
                return(true);
            }
            //grab the starting position & height
            if (Event.current.control)
            {
                TerrainData terrainData = terrain.terrainData;
                float       height      = terrainData.GetInterpolatedHeight(uv.x, uv.y) / terrainData.size.y;

                m_StartPoint   = new Vector3(uv.x, uv.y, height);
                m_StartTerrain = terrain;
                return(true);
            }
            else if (!m_StartTerrain || (Event.current.type == EventType.MouseDrag))
            {
                return(true);
            }
            else
            {
                ApplyBrushInternal(terrain, uv, editContext.brushTexture, commonUI.brushSpacing);
                return(false);
            }
        }
        public override bool OnPaint(Terrain terrain, IOnPaint editContext)
        {
            commonUI.OnPaint(terrain, editContext);

            if (commonUI.allowPaint)
            {
                using (IBrushRenderUnderCursor brushRender = new BrushRenderUIGroupUnderCursor(commonUI, "SlopeFlatten", editContext.brushTexture))
                {
                    if (brushRender.CalculateBrushTransform(out BrushTransform brushXform))
                    {
                        PaintContext paintContext = brushRender.AcquireHeightmap(true, brushXform.GetBrushXYBounds(), 1);
                        Material     mat          = GetPaintMaterial();
                        var          brushMask    = RTUtils.GetTempHandle(paintContext.sourceRenderTexture.width, paintContext.sourceRenderTexture.height, 0, FilterUtility.defaultFormat);
                        Utility.SetFilterRT(commonUI, paintContext.sourceRenderTexture, brushMask, mat);
                        paintContext.sourceRenderTexture.filterMode = FilterMode.Bilinear;
                        Vector4 brushParams = new Vector4(commonUI.brushStrength, 0.0f, commonUI.brushSize, 0);
                        mat.SetTexture("_BrushTex", editContext.brushTexture);
                        mat.SetVector("_BrushParams", brushParams);
                        brushRender.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);
                        brushRender.RenderBrush(paintContext, mat, 0);
                        RTUtils.Release(brushMask);
                    }
                }
            }
            return(false);
        }
Exemplo n.º 23
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        private void RemoveTrees(Terrain terrain, IOnPaint editContext, bool clearSelectedOnly)
        {
            PaintTreesDetailsContext ctx = PaintTreesDetailsContext.Create(terrain, editContext.uv);

            for (int i = 0; i < ctx.terrains.Length; ++i)
            {
                Terrain ctxTerrain = ctx.terrains[i];
                if (ctxTerrain != null)
                {
                    Vector2 ctxUV  = ctx.uvs[i];
                    float   radius = 0.5f * brushSize / ctxTerrain.terrainData.size.x;

                    int treePrototype = kInvalidTree;
                    if (clearSelectedOnly && selectedTree != kInvalidTree)
                    {
                        treePrototype = PaintTreesUtils.FindTreePrototype(ctxTerrain, m_TargetTerrain, selectedTree);
                    }

                    if (!clearSelectedOnly || treePrototype != kInvalidTree)
                    {
                        TerrainPaintUtilityEditor.UpdateTerrainDataUndo(ctxTerrain.terrainData, "Terrain - Remove Trees");

                        ctxTerrain.RemoveTrees(ctxUV, radius, treePrototype);
                    }
                }
            }
        }
Exemplo n.º 24
0
        public override bool OnPaint(Terrain terrain, IOnPaint editContext)
        {
            Init();

            if (activeMesh == null || Event.current.type != EventType.MouseDown || Event.current.shift == true || m_editTransform)
            {
                return(false);
            }

            brushUI.OnPaint(terrain, editContext);

            if (brushUI.allowPaint)
            {
                Texture brushTexture = editContext.brushTexture;

                BrushTransform brushTransform = TerrainPaintUtility.CalculateBrushTransform(terrain, editContext.uv, brushUI.brushSize, brushUI.brushRotation);
                PaintContext   ctx            = TerrainPaintUtility.BeginPaintHeightmap(terrain, brushTransform.GetBrushXYBounds());

                ApplyBrushInternal(terrain, ctx, brushTransform);

                TerrainPaintUtility.EndPaintHeightmap(ctx, "Mesh Stamp - Stamp Mesh");
            }

            return(true);
        }
Exemplo n.º 25
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        public bool OnPaint(Terrain terrain, IOnPaint editContext, float brushSize, float brushRotation, float brushStrength, Vector2 uv)
        {
            if (Event.current != null && Event.current.shift)
            {
                BrushTransform brushXform   = TerrainPaintUtility.CalculateBrushTransform(terrain, uv, brushSize, brushRotation);
                PaintContext   paintContext = TerrainPaintUtility.BeginPaintHeightmap(terrain, brushXform.GetBrushXYBounds());

                Material mat = GetMaterial(); //TerrainPaintUtility.GetBuiltinPaintMaterial();

                float m_direction = 0.0f;     //TODO: UI for this

                Vector4 brushParams = new Vector4(brushStrength, 0.0f, 0.0f, 0.0f);
                mat.SetTexture("_BrushTex", editContext.brushTexture);
                mat.SetVector("_BrushParams", brushParams);
                Vector4 smoothWeights = new Vector4(
                    Mathf.Clamp01(1.0f - Mathf.Abs(m_direction)),   // centered
                    Mathf.Clamp01(-m_direction),                    // min
                    Mathf.Clamp01(m_direction),                     // max
                    kernelSize);                                    // blur kernel size
                mat.SetVector("_SmoothWeights", smoothWeights);
                TerrainPaintUtility.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);

                RenderTexture temp = RenderTexture.GetTemporary(paintContext.destinationRenderTexture.descriptor);

                Graphics.Blit(paintContext.sourceRenderTexture, temp, mat, 0);
                Graphics.Blit(temp, paintContext.destinationRenderTexture, mat, 1);

                RenderTexture.ReleaseTemporary(temp);

                TerrainPaintUtility.EndPaintHeightmap(paintContext, "Terrain Paint - Smooth Height");
                return(true);
            }
            return(false);
        }
Exemplo n.º 26
0
        public override bool OnPaint(Terrain terrain, IOnPaint editContext)
        {
            commonUI.OnPaint(terrain, editContext);

            if (commonUI.allowPaint)
            {
                if (Event.current.control)
                {
                    Terrain currentTerrain = commonUI.terrainUnderCursor;
                    m_TargetHeight = currentTerrain.terrainData.GetInterpolatedHeight(editContext.uv.x, editContext.uv.y) + currentTerrain.GetPosition().y;
                    editContext.Repaint();
                    SaveSetting();
                    return(true);
                }
                else
                {
                    Texture brushTexture = editContext.brushTexture;

                    using (IBrushRenderUnderCursor brushRender = new BrushRenderUIGroupUnderCursor(commonUI, "SetHeightTool", brushTexture))
                    {
                        if (brushRender.CalculateBrushTransform(out BrushTransform brushTransform))
                        {
                            Rect         brushBounds  = brushTransform.GetBrushXYBounds();
                            PaintContext paintContext = brushRender.AcquireHeightmap(true, brushBounds);

                            ApplyBrushInternal(paintContext, brushRender, commonUI.brushStrength, brushTexture, brushTransform, terrain);
                        }
                    }
                }
            }

            return(true);
        }
Exemplo n.º 27
0
        private bool PaintTexture(Terrain terrain, IOnPaint editContext, Vector2 currUV)
        {
            // the brush size is relative to the main brush size
            float brushSize = editContext.brushSize * paintBrushSize / 100f;

            BrushTransform brushXform   = TerrainPaintUtility.CalculateBrushTransform(terrain, currUV, brushSize, 0.0f);
            PaintContext   paintContext = TerrainPaintUtility.BeginPaintTexture(terrain, brushXform.GetBrushXYBounds(), m_SelectedInnerTerrainLayer);

            if (paintContext == null)
            {
                return(false);
            }


            Material mat = TerrainPaintUtility.GetBuiltinPaintMaterial();

            float targetAlpha   = 1.0f;                      // always 1.0 now -- no subtractive painting (we assume this in the ScatterAlphaMap)
            float brushStrength = paintBrushStrength / 100f; // editContext.brushStrength

            // apply brush
            Vector4 brushParams = new Vector4(brushStrength, targetAlpha, 0.0f, 0.0f);

            mat.SetTexture("_BrushTex", editContext.brushTexture);
            mat.SetVector("_BrushParams", brushParams);

            TerrainPaintUtility.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);

            Graphics.Blit(paintContext.sourceRenderTexture, paintContext.destinationRenderTexture, mat, (int)TerrainPaintUtility.BuiltinPaintMaterialPasses.PaintTexture);

            TerrainPaintUtility.EndPaintTexture(paintContext, "Terrain Paint - Texture");

            return(true);
        }
Exemplo n.º 28
0
        private bool Smooth(Terrain terrain, IOnPaint editContext, Vector2 currUV, BrushSettings brushSettings)
        {
            // the brush size is relative to the main brush size
            float brushSize = brushSettings.brushSize * this.smoothBrushSize / 100f;

            BrushTransform brushXform   = TerrainPaintUtility.CalculateBrushTransform(terrain, editContext.uv, brushSize, brushSettings.brushRotationDegrees);
            PaintContext   paintContext = TerrainPaintUtility.BeginPaintHeightmap(terrain, brushXform.GetBrushXYBounds());

            Material mat = TerrainPaintUtility.GetBuiltinPaintMaterial();

            float brushStrength = smoothBrushStrength / 100f; // editContext.brushStrength;

            // brushStrength = Event.current.shift ? -brushStrength : brushStrength;

            Vector4 brushParams = new Vector4(brushStrength, 0.0f, 0.0f, 0.0f);

            mat.SetTexture("_BrushTex", editContext.brushTexture);
            mat.SetVector("_BrushParams", brushParams);

            TerrainPaintUtility.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);

            Graphics.Blit(paintContext.sourceRenderTexture, paintContext.destinationRenderTexture, mat, (int)TerrainPaintUtility.BuiltinPaintMaterialPasses.SmoothHeights);

            TerrainPaintUtility.EndPaintHeightmap(paintContext, "Terrain Paint - Smooth Height");

            return(true);
        }
Exemplo n.º 29
0
        public override bool OnPaint(Terrain terrain, IOnPaint editContext)
        {
            BrushTransform brushXform   = TerrainPaintUtility.CalculateBrushTransform(terrain, editContext.uv, editContext.brushSize, 0.0f);
            PaintContext   paintContext = TerrainPaintUtility.BeginPaintTexture(terrain, brushXform.GetBrushXYBounds(), m_SelectedTerrainLayer);

            if (paintContext == null)
            {
                return(false);
            }

            Material mat = TerrainPaintUtility.GetBuiltinPaintMaterial();

            // apply brush
            float   targetAlpha = 1.0f;     // always 1.0 now -- no subtractive painting (we assume this in the ScatterAlphaMap)
            Vector4 brushParams = new Vector4(editContext.brushStrength, targetAlpha, 0.0f, 0.0f);

            mat.SetTexture("_BrushTex", editContext.brushTexture);
            mat.SetVector("_BrushParams", brushParams);

            TerrainPaintUtility.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);

            Graphics.Blit(paintContext.sourceRenderTexture, paintContext.destinationRenderTexture, mat, (int)TerrainPaintUtility.BuiltinPaintMaterialPasses.PaintTexture);

            TerrainPaintUtility.EndPaintTexture(paintContext, "Terrain Paint - Texture");
            return(true);
        }
Exemplo n.º 30
0
        private bool Bridge(Terrain terrain, IOnPaint editContext, Vector2 currUV, float pct, Vector3 stroke, Vector3 startPoint)
        {
            float heightOffset  = heightProfile.Evaluate(pct) / terrain.terrainData.size.y;
            float strengthScale = strengthProfile.Evaluate(pct);
            float widthScale    = widthProfile.Evaluate(pct);

            float finalHeight    = (startPoint + pct * stroke).z + heightOffset;
            int   finalBrushSize = (int)(widthScale * (float)editContext.brushSize);

            BrushTransform brushXform   = TerrainPaintUtility.CalculateBrushTransform(terrain, currUV, finalBrushSize, 0.0f);
            PaintContext   paintContext = TerrainPaintUtility.BeginPaintHeightmap(terrain, brushXform.GetBrushXYBounds());

            Material mat         = GetMaterial();
            Vector4  brushParams = new Vector4();

            mat.SetTexture("_BrushTex", editContext.brushTexture);

            brushParams.x = editContext.brushStrength * strengthScale;
            brushParams.y = 0.5f * finalHeight;

            mat.SetVector("_BrushParams", brushParams);

            TerrainPaintUtility.SetupTerrainToolMaterialProperties(paintContext, brushXform, mat);

            Graphics.Blit(paintContext.sourceRenderTexture, paintContext.destinationRenderTexture, mat, 0);

            TerrainPaintUtility.EndPaintHeightmap(paintContext, "Terrain Paint - Bridge");

            return(true);
        }