Exemplo n.º 1
0
        protected override void OnHover()
        {
            base.OnHover();
            Instance.FlagForRemoval();

            // no blackhole too close with other blackholes
            foreach (var hole in BlackholeLocations)
            {
                if (ScriptHelper.GrowFromCenter(hole, DestroyRadius * 2).Contains(HoverPosition))
                {
                    Destroy();
                    return;
                }
            }
            BlackholeLocations.Add(HoverPosition);

            var noCollision = Constants.NoCollision;

            if (Size == BlackholeSize.Big)
            {
                Game.RunCommand("/settime .1");
                ScriptHelper.Timeout(() => Game.RunCommand("/settime 1"), 2000);
            }

            m_blackhole = Game.CreateObject("Shadow00A");
            m_blackhole.SetBodyType(BodyType.Dynamic);
            m_blackhole.SetCollisionFilter(noCollision);
            m_blackhole.SetWorldPosition(HoverPosition);

            ScriptHelper.RunIn(() => Game.DrawCircle(HoverPosition, .5f, Color.Green), 10000);

            for (var i = 1; i < 40; i++)
            {
                var egg = Game.CreateObject("Shadow00A");
                egg.SetAngle(MathHelper.TwoPI * i / 39);
                egg.SetBodyType(BodyType.Static);
                egg.SetCollisionFilter(noCollision);
                egg.SetWorldPosition(HoverPosition);
                m_blackholes.Add(egg);
            }

            m_magnetJoint = (IObjectTargetObjectJoint)Game.CreateObject("TargetObjectJoint");
            m_magnetJoint.SetWorldPosition(HoverPosition);
            m_magnetJoint.SetTargetObject(m_blackhole);

            m_revoluteJoint = (IObjectRevoluteJoint)Game.CreateObject("RevoluteJoint");
            m_revoluteJoint.SetWorldPosition(HoverPosition);
            m_revoluteJoint.SetTargetObjectA(m_blackhole);
            //m_revoluteJoint.SetMotorEnabled(true);
            m_revoluteJoint.SetMotorSpeed(3000);
            m_revoluteJoint.SetMaxMotorTorque(50000);

            m_activeTime = Game.TotalElapsedGameTime;
        }
Exemplo n.º 2
0
            public TTurret(int id, Vector2 position, int dir, PlayerTeam team)
            {
                Id   = id;
                Team = team;
                if (dir < 0)
                {
                    MainBlockAngle = (float)Math.PI / 2;
                    DefaultAngle   = (float)Math.PI;
                }
                else
                {
                    MainBlockAngle = (float)Math.PI / 2;
                    DefaultAngle   = 0;
                }
                IObject leftLeg  = null;
                IObject rightLeg = null;
                IObject hull2    = null;
                IObject hull3    = null;
                IObject hull4    = null;

                if (Id < 4)
                {
                    leftLeg  = GlobalGame.CreateObject("Duct00C_D", position + new Vector2(-3, -9), 1.2f);
                    rightLeg = GlobalGame.CreateObject("Duct00C_D", position + new Vector2(3, -9), -1.2f);
                    leftLeg.SetMass(leftLeg.GetMass() * 20);
                    rightLeg.SetMass(rightLeg.GetMass() * 20);
                }
                else if (Id == 4 || Id == 5 || Id == 6 || Id == 7)
                {
                    RotationLimit = 0;
                    Hull          = GlobalGame.CreateObject("BgMetal08H", position + new Vector2(-4, 4), (float)Math.PI / 2);
                    hull2         = GlobalGame.CreateObject("BgMetal08H", position + new Vector2(4, 4), 0);
                    hull3         = GlobalGame.CreateObject("BgMetal08H", position + new Vector2(4, -4), -(float)Math.PI / 2);
                    hull4         = GlobalGame.CreateObject("BgMetal08H", position + new Vector2(-4, -4), -(float)Math.PI);
                    hull2.SetBodyType(BodyType.Dynamic);
                    hull3.SetBodyType(BodyType.Dynamic);
                    hull4.SetBodyType(BodyType.Dynamic);
                }
                else if (Id == 6 || Id == 7)
                {
                    RotationLimit = 0;
                    Hull          = GlobalGame.CreateObject("BgMetal08H", position + new Vector2(-4, 4), (float)Math.PI / 2);
                    hull2         = GlobalGame.CreateObject("BgMetal08H", position + new Vector2(4, 4), 0);
                    hull3         = GlobalGame.CreateObject("BgMetal08H", position + new Vector2(4, -4), -(float)Math.PI / 2);
                    hull4         = GlobalGame.CreateObject("BgMetal08H", position + new Vector2(-4, -4), -(float)Math.PI);
                    hull2.SetBodyType(BodyType.Dynamic);
                    hull3.SetBodyType(BodyType.Dynamic);
                    hull4.SetBodyType(BodyType.Dynamic);
                }


                if (Id == 6 || Id == 7)
                {
                    MainBlock = GlobalGame.CreateObject("CrabCan00", position, -(float)Math.PI / 2 * dir);
                }
                else
                {
                    MainBlock = GlobalGame.CreateObject("Computer00", position, -(float)Math.PI / 2 * dir);
                }

                MainBlock.SetHealth(1000);

                if (Id >= 4)
                {
                    IObjectAlterCollisionTile collisionDisabler = (IObjectAlterCollisionTile)GlobalGame.CreateObject("AlterCollisionTile", position);
                    collisionDisabler.SetDisableCollisionTargetObjects(true);
                    collisionDisabler.SetDisableProjectileHit(false);
                    collisionDisabler.AddTargetObject(MainBlock);
                    IObject[] platforms = GlobalGame.GetObjectsByName(new string[] { "MetalPlat01A", "Lift00C", "Lift00B", "MetalPlat00G", "Elevator02B", "InvisiblePlatform", "MetalPlat01F" });
                    for (int i = 0; i < platforms.Length; ++i)
                    {
                        collisionDisabler.AddTargetObject(platforms[i]);
                    }
                }
                IObject antenna = GlobalGame.CreateObject("BgAntenna00B", position + new Vector2(-2 * dir, 9));

                antenna.SetBodyType(BodyType.Dynamic);
                antenna.SetMass(0.0000001f);
                IObjectWeldJoint bodyJoint = (IObjectWeldJoint)GlobalGame.CreateObject("WeldJoint", position);
                IObjectWeldJoint hullJoint = (IObjectWeldJoint)GlobalGame.CreateObject("WeldJoint", position);

                if (Id < 4)
                {
                    hullJoint.AddTargetObject(leftLeg);
                    hullJoint.AddTargetObject(rightLeg);
                    OtherObjects.Add(leftLeg);
                    OtherObjects.Add(rightLeg);
                }
                else if (Id == 4 || Id == 5 || Id == 6 || Id == 7)
                {
                    hullJoint.AddTargetObject(Hull);
                    hullJoint.AddTargetObject(hull2);
                    hullJoint.AddTargetObject(hull3);
                    hullJoint.AddTargetObject(hull4);
                    OtherObjects.Add(Hull);
                    OtherObjects.Add(hull2);
                    OtherObjects.Add(hull3);
                    OtherObjects.Add(hull4);
                }
                bodyJoint.AddTargetObject(MainBlock);
                bodyJoint.AddTargetObject(antenna);
                bodyJoint.SetPlatformCollision(WeldJointPlatformCollision.PerObject);
                OtherObjects.Add(antenna);
                OtherObjects.Add(bodyJoint);
                OtherObjects.Add(hullJoint);
                DamagedObjects.Add(MainBlock);
                if (Id == 4 || Id == 5)
                {
                    HackingProtection = true;
                    EnableMovement    = true;
                    PathSize          = 2;
                    Speed             = 3;
                    RotationSpeed     = 3f;
                    DamageFactor      = 1f;
                    DroneMinDistance  = 5 * 8;
                }
                else if (Id == 6)
                {
                    HackingProtection = false;
                    EnableMovement    = true;
                    PathSize          = 2;
                    Speed             = 4;
                    RotationSpeed     = 2f;
                    DamageFactor      = 1.5f;
                    DroneMinDistance  = 4 * 8;
                }
                else if (Id == 7)
                {
                    HackingProtection = false;
                    EnableMovement    = true;
                    PathSize          = 2;
                    Speed             = 4;
                    RotationSpeed     = 2f;
                    DamageFactor      = 1f;
                    DroneMinDistance  = 4 * 8;
                }

                if (id == 0)
                {
                    Name = "Light Turret";
                }
                else if (id == 1)
                {
                    Name = "Rocket Turret";
                }
                else if (id == 2)
                {
                    Name = "Heavy Turret";
                }
                else if (id == 3)
                {
                    Name = "Sniper Turret";
                }
                else if (id == 4)
                {
                    Name = "Assault Drone";
                }
                else if (id == 5)
                {
                    Name = "Fire Drone";
                }
                else if (id == 6)
                {
                    Name = "Tazer Drone";
                }
                else if (id == 7)
                {
                    Name = "Melee Drone";
                }
                if (id == 1 || id == 2)
                { //@0:5B=8F0
                    IObject gun2 = GlobalGame.CreateObject("BgBarberPole00", position + new Vector2(dir, -2), (float)Math.PI / 2);
                    IObject gun1 = GlobalGame.CreateObject("BgBarberPole00", position + new Vector2(dir, 3), (float)Math.PI / 2);
                    gun1.SetBodyType(BodyType.Dynamic);
                    gun2.SetBodyType(BodyType.Dynamic);
                    gun1.SetMass(0.0000001f);
                    gun2.SetMass(0.0000001f);
                    bodyJoint.AddTargetObject(gun1);
                    bodyJoint.AddTargetObject(gun2);
                    OtherObjects.Add(gun1);
                    OtherObjects.Add(gun2);
                    TTurretWeapon weapon = new TTurretWeapon
                    {
                        BulletType    = (int)ProjectileItem.BAZOOKA,
                        Sound         = "Bazooka",
                        ReloadingTime = 200
                    };
                    if (id == 2)
                    {
                        weapon.Ammo = 4;
                    }
                    else
                    {
                        weapon.Ammo            = 6;
                        weapon.SuppressiveFire = true;
                        weapon.MaxFireDelay    = 1;
                        weapon.MaxBulletCount  = 1;
                    }
                    weapon.Scatter = 0;
                    WeaponList.Add(weapon);
                }
                if (id == 0 || id == 2 || id == 4)
                { //?C;5<5B
                    IObject gun00 = GlobalGame.CreateObject("BgPipe02A", position + new Vector2(8 * dir, 0));
                    IObject gun01 = GlobalGame.CreateObject("BgPipe02B", position + new Vector2(14 * dir, 0));
                    IObject gun10 = GlobalGame.CreateObject("BgPipe02A", position + new Vector2(8 * dir, 2));
                    IObject gun11 = GlobalGame.CreateObject("BgPipe02B", position + new Vector2(14 * dir, 2));
                    gun00.SetBodyType(BodyType.Dynamic);
                    gun01.SetBodyType(BodyType.Dynamic);
                    gun10.SetBodyType(BodyType.Dynamic);
                    gun11.SetBodyType(BodyType.Dynamic);
                    gun00.SetMass(0.0000001f);
                    gun01.SetMass(0.0000001f);
                    gun10.SetMass(0.0000001f);
                    gun11.SetMass(0.0000001f);
                    bodyJoint.AddTargetObject(gun00);
                    bodyJoint.AddTargetObject(gun01);
                    bodyJoint.AddTargetObject(gun10);
                    bodyJoint.AddTargetObject(gun11);
                    OtherObjects.Add(gun00);
                    OtherObjects.Add(gun01);
                    OtherObjects.Add(gun10);
                    OtherObjects.Add(gun11);
                    TTurretWeapon weapon = new TTurretWeapon
                    {
                        BulletType      = (int)ProjectileItem.UZI,
                        Sound           = "AssaultRifle",
                        ReloadingTime   = 7,
                        Ammo            = 150,
                        Scatter         = 2,
                        SuppressiveFire = true,
                        MaxFireDelay    = 30,
                        MaxBulletCount  = 3
                    };
                    WeaponList.Add(weapon);
                }
                if (id == 3)
                { //A=09?5@:0
                    IObject gun1 = GlobalGame.CreateObject("BgPipe02A", position + new Vector2((dir == -1) ? -14 : 6, 0));
                    IObject gun2 = GlobalGame.CreateObject("BgPipe02B", position + new Vector2(22 * dir, 0));
                    IObject gun3 = GlobalGame.CreateObject("BgPipe02B", position + new Vector2(7 * dir, 2));
                    gun1.SetSizeFactor(new Point(2, 1));
                    gun1.SetBodyType(BodyType.Dynamic);
                    gun2.SetBodyType(BodyType.Dynamic);
                    gun3.SetBodyType(BodyType.Dynamic);
                    gun1.SetMass(0.0000001f);
                    gun2.SetMass(0.0000001f);
                    gun3.SetMass(0.0000001f);
                    bodyJoint.AddTargetObject(gun1);
                    bodyJoint.AddTargetObject(gun2);
                    bodyJoint.AddTargetObject(gun3);
                    OtherObjects.Add(gun1);
                    OtherObjects.Add(gun2);
                    OtherObjects.Add(gun3);
                    TTurretWeapon weapon = new TTurretWeapon
                    {
                        BulletType    = (int)ProjectileItem.SNIPER,
                        Sound         = "Sniper",
                        ReloadingTime = 150,
                        Ammo          = 10,
                        Scatter       = 0
                    };
                    WeaponList.Add(weapon);
                }
                if (id == 5)
                { //>3=5<QB
                    IObject gun1 = GlobalGame.CreateObject("BgPipe02A", position + new Vector2((dir == -1) ? -14 : 6, 0));
                    IObject gun2 = GlobalGame.CreateObject("BgPipe02B", position + new Vector2(14 * dir, 0));
                    IObject gun3 = GlobalGame.CreateObject("BgPipe02B", position + new Vector2(7 * dir, 2));
                    IObject gun4 = GlobalGame.CreateObject("BgPipe02B", position + new Vector2(7 * dir, -2));
                    gun1.SetBodyType(BodyType.Dynamic);
                    gun2.SetBodyType(BodyType.Dynamic);
                    gun3.SetBodyType(BodyType.Dynamic);
                    gun4.SetBodyType(BodyType.Dynamic);
                    gun1.SetMass(0.0000001f);
                    gun2.SetMass(0.0000001f);
                    gun3.SetMass(0.0000001f);
                    gun4.SetMass(0.0000001f);
                    bodyJoint.AddTargetObject(gun1);
                    bodyJoint.AddTargetObject(gun2);
                    bodyJoint.AddTargetObject(gun3);
                    bodyJoint.AddTargetObject(gun4);
                    OtherObjects.Add(gun1);
                    OtherObjects.Add(gun2);
                    OtherObjects.Add(gun3);
                    OtherObjects.Add(gun4);
                    TTurretWeapon weapon = new TTurretWeapon
                    {
                        Distance        = 150,
                        BulletType      = -1,
                        Sound           = "Flamethrower",
                        ReloadingTime   = 3,
                        Ammo            = 300,
                        SuppressiveFire = true,
                        Scatter         = 10,
                        TurretTarget    = false
                    };
                    WeaponList.Add(weapon);
                }
                if (Id == 6)
                {
                    TTurretWeapon weapon = new TTurretWeapon
                    {
                        Distance        = 50,
                        BulletType      = -2,
                        Sound           = "Splash",
                        ReloadingTime   = 150,
                        SuppressiveFire = true,
                        Ammo            = 25,
                        TurretTarget    = false
                    };
                    WeaponList.Add(weapon);
                }
                if (Id == 7)
                {
                    TTurretWeapon weapon = new TTurretWeapon
                    {
                        Distance        = 60,
                        BulletType      = -3,
                        Sound           = "MeleeSwing",
                        ReloadingTime   = 50,
                        SuppressiveFire = true,
                        Ammo            = 15,
                        TurretTarget    = false
                    };
                    WeaponList.Add(weapon);
                }
                TextName = (IObjectText)GlobalGame.CreateObject("Text", position);
                TextName.SetTextAlignment(TextAlignment.Middle);
                TextName.SetText(Name);
                TextName.SetTextScale(0.8f);
                OtherObjects.Add(TextName);
                MainMotor = (IObjectRevoluteJoint)GlobalGame.CreateObject("RevoluteJoint", position);
                MainMotor.SetTargetObjectB(MainBlock);
                if (Id < 4)
                {
                    MainMotor.SetTargetObjectA(leftLeg);
                }
                else
                {
                    MainMotor.SetTargetObjectA(hull2);
                }
                MainMotor.SetMotorEnabled(true);
                MainMotor.SetMaxMotorTorque(100000);
                MainMotor.SetMotorSpeed(0);
                OtherObjects.Add(MainMotor);
                InitHealth();
            }