public PositionChangeCommand(WorldEditor app, IObjectPosition posObj, Vector3 oldPosition, Vector3 newPosition) { this.posObj = posObj; this.oldPosition = oldPosition; this.newPosition = newPosition; this.app = app; }
public PositionChangeCommand(WorldEditor app, IObjectPosition posObj, Vector3 oldPosition, Vector3 newPosition) { this.posObj = posObj; this.oldPosition = oldPosition; this.newPosition = newPosition; this.app = app; }
public void UpdatePositionPanel(IObjectPosition obj) { if (SelectedPositionObject != null && obj == SelectedPositionObject) { UpdatePositionPanel(obj.Position); } }
public void MaybeChangeObjectCollisionVolumeRendering(IObjectPosition posObj, bool generate) { if (showCollisionVolToolStripMenuItem.Checked && posObj is StaticObject) { StaticObject staticObject = (StaticObject)posObj; if (generate) staticObject.DisplayObject.AddCollisionObject(); else staticObject.DisplayObject.RemoveCollisionObject(); } }