Exemplo n.º 1
0
 void unit1_IntersectsUnit(object sender, IObjectArgs<IUnit> e)
 {
     DebugOutput("UNITS INTERSECTED");
 }
 // not a very elegant solution, but it works
 void objectInstance_IntersectsUnit(object sender, IObjectArgs<IUnit> e)
 {
     simulation.QueueEventCall(() => { if (IntersectsUnit != null) IntersectsUnit(sender, e); });
 }