// Update is called once per frame
 void Update()
 {
     //Moves character upwards if magnet state is true
     if ((bool)stateManager.GetCharacterStateValue(ConstantStrings.MAGNET_STATE))
     {
         characterMovementHandler.AddToYPosition(magnetAttractSpeed * Time.deltaTime);
     }
 }
Exemplo n.º 2
0
    // Update is called once per frame
    void FixedUpdate()
    {
        if (knockBack)
        {
            characterMovementHandler.AddToXPosition(knockBackDirection.x * knockBackSpeed * Time.deltaTime);
            characterMovementHandler.AddToYPosition(knockBackDirection.y * knockBackSpeed * Time.deltaTime);

            currentDistanceTraveled +=
                knockBackSpeed * Time.deltaTime;
            if (currentDistanceTraveled >= totalTravelDistance)
            {
                knockBack = false;
                currentDistanceTraveled = 0;
                recoilState.SetState(new bool[] { false, false });
            }
        }
    }