private void MonitorFly()
        {
            flightStaminaCurrentValue = flightStamina.GetCurrentTimerValue();

            //When stamina is over, trurn on gravity and only on touchdown switch on walk
            if (flightStaminaCurrentValue <= 0 && currentMovement == fly)
            {
                if (controller.isGrounded != true)
                {
                    fly.EnableGravity();
                    fly.BlockMovement();
                }

                else
                {
                    SwitchOnWalk();
                }
            }

            DoubleSpaceFlightTrigger();
        }