public static RO_Starbeam BuildMove( IMoveSource longTimeAgo, IMoveSource now, PieceType tottaKomaSyurui ) { return(new RO_Starbeam(longTimeAgo, now, tottaKomaSyurui)); }
public static RO_Star AsKoma(IMoveSource light) { RO_Star koma; if (light is RO_Star) { koma = (RO_Star)light; } else { throw new Exception("未対応の星の光クラス"); } return(koma); }
public static RO_Star FromFinger(SkyConst src_Sky, Finger finger) { RO_Star koma; IMoveSource lightable = src_Sky.StarlightIndexOf(finger).Now; if (lightable is RO_Star) { koma = (RO_Star)lightable; } else { throw new Exception("未対応の星の光クラス"); } return(koma); }
private void ToBanObject201(SkyConst src_Sky) { this.kaisiPside = src_Sky.KaisiPside;// TODO: //Util_Sky.Assert_Honshogi(src_Sky); // 将棋の駒40個の場所を確認します。 foreach (Finger finger in src_Sky.Fingers_All().Items) { IMoveSource light = src_Sky.StarlightIndexOf(finger).Now; RO_Star komaKs = Util_Starlightable.AsKoma(light); Debug.Assert(Conv_MasuHandle.OnAll(Conv_SyElement.ToMasuNumber(komaKs.Masu)), $"(int)koma.Masu=[{Conv_SyElement.ToMasuNumber(komaKs.Masu)}]");//升番号 this.AddKoma(komaKs.Masu, new RO_Star(komaKs) ); } }
/// <summary> /// ************************************************************************************************************************ /// 棋譜用。 /// ************************************************************************************************************************ /// </summary> /// <param name="okiba"></param> /// <param name="srcOkiba"></param> /// <param name="suji"></param> /// <param name="dan"></param> /// <param name="srcSuji"></param> /// <param name="srcDan"></param> /// <param name="dstSyurui"></param> /// <param name="srcSyurui"></param> /// <param name="previousTe"></param> public RO_Starbeam(IMoveSource longTimeAgo, IMoveSource now, object /*Ks14*/ tottaKomaSyurui) : base(now) { this.longTimeAgo = longTimeAgo; this.tottaKomaSyurui = tottaKomaSyurui; }
/// <summary> /// ************************************************************************************************************************ /// 駒用。 /// ************************************************************************************************************************ /// </summary> /// <param name="masu"></param> /// <param name="syurui"></param> public RO_Starlight(IMoveSource nowStar) { this.now = nowStar; }