Exemplo n.º 1
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 /// <summary>
 /// Initializes a new instance of the <see cref="AMortalItemData" /> class.
 /// </summary>
 /// <param name="item">The item.</param>
 /// <param name="owner">The owner.</param>
 /// <param name="maxHitPts">The maximum hit points.</param>
 /// <param name="passiveCMs">The item's passive Countermeasures.</param>
 public AMortalItemData(IMortalItem item, Player owner, float maxHitPts, IEnumerable<PassiveCountermeasure> passiveCMs)
     : base(item, owner) {
     Initialize(passiveCMs);
     MaxHitPoints = maxHitPts;
     CurrentHitPoints = maxHitPts;
 }
 public MortalDetectionHandler(IMortalItem item)
     : base(item) {
     Subscribe();
 }
 private void OnDeath(IMortalItem item) {
     _gameMgr.GetPlayerKnowledge(item.Owner).OnItemDeath(item);// FIXME player is wrong
 }
Exemplo n.º 4
0
 void ExecutePatrolOrder_UponFsmTgtDeath(IMortalItem deadFsmTgt) {
     LogEvent();
     if (_fsmTgt != deadFsmTgt) {
         D.Error("{0}.target {1} is not dead target {2}.", DebugName, _fsmTgt.DebugName, deadFsmTgt.DebugName);
     }
     // TODO Communicate failure to boss?
     IPatrollable patrollableTgt = _fsmTgt as IPatrollable;
     StationaryLocation assumeFormationTgt = GameUtility.GetClosest(Position, patrollableTgt.LocalAssemblyStations);
     CurrentOrder = new FleetOrder(FleetDirective.AssumeFormation, OrderSource.CmdStaff, assumeFormationTgt);
 }