Exemplo n.º 1
0
        public void LoadRows(IFrog frog, IModelFactory modelFactory, ISettings settings)
        {
            Random randomizer = new Random();
            int    rows       = settings.GameRows - 1;

            for (int RowID = 0; RowID <= rows; RowID++)
            {
                switch (RowID) //this seems retarded, but illustrates the game structure quite well, I think
                {
                case 0: this.rows.Add(RowID, modelFactory.CreateInfoRow(frog, RowID)); break;

                case 1: this.rows.Add(RowID, modelFactory.CreateSafeZoneRow(frog, RowID, settings)); break;

                case 2: this.rows.Add(RowID, modelFactory.CreateLaneRow(modelFactory.CreateVehicle(randomizer, settings), frog, RowID, settings)); break;

                case 3: this.rows.Add(RowID, modelFactory.CreateLaneRow(modelFactory.CreateVehicle(randomizer, settings), frog, RowID, settings)); break;

                case 4: this.rows.Add(RowID, modelFactory.CreateLaneRow(modelFactory.CreateVehicle(randomizer, settings), frog, RowID, settings)); break;

                case 5: this.rows.Add(RowID, modelFactory.CreateLaneRow(modelFactory.CreateVehicle(randomizer, settings), frog, RowID, settings)); break;

                case 6: this.rows.Add(RowID, modelFactory.CreateLaneRow(modelFactory.CreateVehicle(randomizer, settings), frog, RowID, settings)); break;

                case 7: this.rows.Add(RowID, modelFactory.CreateLaneRow(modelFactory.CreateVehicle(randomizer, settings), frog, RowID, settings)); break;

                case 8: this.rows.Add(RowID, modelFactory.CreateSafeZoneRow(frog, RowID, settings)); break;

                case 9: this.rows.Add(RowID, modelFactory.CreateLaneRow(modelFactory.CreateVehicle(randomizer, settings), frog, RowID, settings)); break;

                case 10: this.rows.Add(RowID, modelFactory.CreateLaneRow(modelFactory.CreateVehicle(randomizer, settings), frog, RowID, settings)); break;

                case 11: this.rows.Add(RowID, modelFactory.CreateLaneRow(modelFactory.CreateVehicle(randomizer, settings), frog, RowID, settings)); break;

                case 12: this.rows.Add(RowID, modelFactory.CreateLaneRow(modelFactory.CreateVehicle(randomizer, settings), frog, RowID, settings)); break;

                case 13: this.rows.Add(RowID, modelFactory.CreateLaneRow(modelFactory.CreateVehicle(randomizer, settings), frog, RowID, settings)); break;

                case 14: this.rows.Add(RowID, modelFactory.CreateLaneRow(modelFactory.CreateVehicle(randomizer, settings), frog, RowID, settings)); break;

                /*1*/         case 15: this.rows.Add(RowID, modelFactory.CreateSafeZoneRow(frog, RowID, settings)); break;

                case 16: this.rows.Add(RowID, modelFactory.CreateLaneRow(modelFactory.CreateVehicle(randomizer, settings), frog, RowID, settings)); break;

                case 17: this.rows.Add(RowID, modelFactory.CreateLaneRow(modelFactory.CreateVehicle(randomizer, settings), frog, RowID, settings)); break;

                case 18: this.rows.Add(RowID, modelFactory.CreateLaneRow(modelFactory.CreateVehicle(randomizer, settings), frog, RowID, settings)); break;

                case 19: this.rows.Add(RowID, modelFactory.CreateLaneRow(modelFactory.CreateVehicle(randomizer, settings), frog, RowID, settings)); break;

                case 20: this.rows.Add(RowID, modelFactory.CreateLaneRow(modelFactory.CreateVehicle(randomizer, settings), frog, RowID, settings)); break;

                case 21: this.rows.Add(RowID, modelFactory.CreateLaneRow(modelFactory.CreateVehicle(randomizer, settings), frog, RowID, settings)); break;

                /*2*/         case 22: this.rows.Add(RowID, modelFactory.CreateSafeZoneRow(frog, RowID, settings)); break;
                }
            }
        }