Exemplo n.º 1
0
        /// <summary>
        /// Prepares the given mod for installation.
        /// </summary>
        /// <remarks>
        /// This task puts the mod into read-only mode.
        /// </remarks>
        /// <returns><c>true</c> if the mod was successfully prepared;
        /// <c>false</c> otherwise.</returns>
        /// <param name="p_modMod">The mod to prepare.</param>
        public bool PrepareMod(IMod p_modMod)
        {
            OverallMessage          = "Preparing Mod...";
            ShowItemProgress        = false;
            OverallProgressMaximum  = 100;
            OverallProgressStepSize = 1;

            try
            {
                p_modMod.ReadOnlyInitProgressUpdated += new CancelProgressEventHandler(Mod_ReadOnlyInitProgressUpdated);
                p_modMod.BeginReadOnlyTransaction(FileUtility);
            }
            catch (Exception)
            {
                Status = TaskStatus.Error;
                OnTaskEnded(false);
                throw;
            }
            finally
            {
                p_modMod.ReadOnlyInitProgressUpdated -= Mod_ReadOnlyInitProgressUpdated;
            }
            bool booSuccess = Status != TaskStatus.Cancelling;

            Status = Status == TaskStatus.Cancelling ? TaskStatus.Cancelled : TaskStatus.Complete;
            OnTaskEnded(booSuccess);
            return(booSuccess);
        }
Exemplo n.º 2
0
		/// <summary>
		/// Prepares the given mod for installation.
		/// </summary>
		/// <remarks>
		/// This task puts the mod into read-only mode.
		/// </remarks>
		/// <returns><c>true</c> if the mod was successfully prepared;
		/// <c>false</c> otherwise.</returns>
		/// <param name="p_modMod">The mod to prepare.</param>
		public bool PrepareMod(IMod p_modMod)
		{
			OverallMessage = "Preparing Mod...";
			ShowItemProgress = false;
			OverallProgressMaximum = 100;
			OverallProgressStepSize = 1;

			try
			{
				p_modMod.ReadOnlyInitProgressUpdated += new CancelProgressEventHandler(Mod_ReadOnlyInitProgressUpdated);
				p_modMod.BeginReadOnlyTransaction(FileUtility);
			}
			catch (Exception)
			{
				Status = TaskStatus.Error;
				OnTaskEnded(false);
				throw;
			}
			finally
			{
				p_modMod.ReadOnlyInitProgressUpdated -= Mod_ReadOnlyInitProgressUpdated;
			}
			bool booSuccess = Status != TaskStatus.Cancelling;
			Status = Status == TaskStatus.Cancelling ? TaskStatus.Cancelled : TaskStatus.Complete;
			OnTaskEnded(booSuccess);
			return booSuccess;
		}
Exemplo n.º 3
0
        static int DoInstall(string game, string filename, string installationPath, string profilePath, string gamePath,
                             List <string> additionalSearchPaths, string seVersion, ref string errorString)
        {
            if (game == null)
            {
                errorString = "no game specified";
                return(1);
            }
            if (filename == null)
            {
                errorString = "no file specified";
                return(1);
            }
            if (profilePath == null)
            {
                errorString = "no profile path specified";
                return(1);
            }
            if (gamePath == null)
            {
                errorString = "no game path specified";
                return(1);
            }
            try
            {
                EnvironmentInfo environmentInfo = new EnvironmentInfo(Properties.Settings.Default);

                string   exeLocation = Assembly.GetExecutingAssembly().Location;
                string   exePath     = System.IO.Path.GetDirectoryName(exeLocation);
                string[] gameModes   = Directory.GetFiles(Path.Combine(exePath, "GameModes"), String.Format("{0}.dll", game));
                if (gameModes.Count() == 0)
                {
                    errorString = "unknown game";
                    return(1);
                }

                Assembly         gameAssembly    = Assembly.LoadFrom(gameModes[0]);
                IGameModeFactory gameModeFactory = null;
                Type[]           exportedTypes   = gameAssembly.GetExportedTypes();
                foreach (Type type in exportedTypes)
                {
                    if (typeof(IGameModeFactory).IsAssignableFrom(type) && !type.IsAbstract)
                    {
                        ConstructorInfo constructor = type.GetConstructor(new Type[] { typeof(EnvironmentInfo) });
                        gameModeFactory = (IGameModeFactory)constructor.Invoke(new Object[] { environmentInfo });
                    }
                }
                if (gameModeFactory == null)
                {
                    errorString = "invalid game";
                    return(1);
                }

                string str7zPath = Path.Combine(environmentInfo.ProgrammeInfoDirectory, environmentInfo.Is64BitProcess ? "7z-64bit.dll" : "7z-32bit.dll");
                SevenZipCompressor.SetLibraryPath(str7zPath);

                FileUtil fileUtil = new NexusFileUtil(environmentInfo);

                environmentInfo.Settings.InstallationPaths[gameModeFactory.GameModeDescriptor.ModeId] = installationPath;
                environmentInfo.Settings.ModFolder[gameModeFactory.GameModeDescriptor.ModeId]         = installationPath;
                environmentInfo.Settings.InstallInfoFolder[gameModeFactory.GameModeDescriptor.ModeId] = environmentInfo.TemporaryPath;
                if (environmentInfo.Settings.DelayedSettings[gameModeFactory.GameModeDescriptor.ModeId] == null)
                {
                    environmentInfo.Settings.DelayedSettings[gameModeFactory.GameModeDescriptor.ModeId] = new KeyedSettings <string>();
                }
                if (environmentInfo.Settings.DelayedSettings["ALL"] == null)
                {
                    environmentInfo.Settings.DelayedSettings["ALL"] = new KeyedSettings <string>();
                }

                ViewMessage warning = null;

                IGameMode gameMode = gameModeFactory.BuildGameMode(fileUtil, out warning);

                // use a proxy so we can intercept accesses to the IGameMode interface. This allows us to make the additional search paths accessible from
                // the sandbox and feed in the script extender version even though the nmm lib won't find it.
                // This is a massive hack and there is an issue: nmm tries to look up the location of the assembly (for whatever reason) and the proxy
                // generated here is in a dynamic assembly and thus doesn't have a location. We will therefore feed the proxy only to the script executor
                // and hope for the best
                ProxyGenerator      generator   = new ProxyGenerator();
                GameModeInterceptor interceptor = new GameModeInterceptor(additionalSearchPaths, seVersion != null ? new Version(seVersion) : null);

                IGameMode gameModeProxied = (IGameMode)generator.CreateClassProxyWithTarget(gameMode.GetType(),
                                                                                            gameMode,
                                                                                            new object[] { environmentInfo, fileUtil },
                                                                                            new IInterceptor[] { interceptor });

                IModCacheManager cacheManager = new NexusModCacheManager(environmentInfo.TemporaryPath, gameMode.GameModeEnvironmentInfo.ModDirectory, fileUtil);

                IScriptTypeRegistry scriptTypeRegistry = ScriptTypeRegistry.DiscoverScriptTypes(Path.Combine(Path.GetDirectoryName(exeLocation), "ScriptTypes"), gameMode);
                if (scriptTypeRegistry.Types.Count == 0)
                {
                    errorString = "No script types were found.";
                    return(2);
                }

                IModFormatRegistry formatRegistry = ModFormatRegistry.DiscoverFormats(cacheManager, scriptTypeRegistry, Path.Combine(Path.GetDirectoryName(exeLocation), "ModFormats"));
                if (formatRegistry.Formats.Count == 0)
                {
                    errorString = "No formats were found.";
                    return(2);
                }

                // we install the mod from the temporary path. Unfortunately this requires the archive to be copied, otherwise the sandbox will
                // prevent the installer script from accessing the archive in its original location
                string fileNameTemporary = Path.Combine(environmentInfo.TemporaryPath, Path.GetFileName(filename));
                File.Copy(filename, fileNameTemporary);
                IMod mod = CreateMod(fileNameTemporary, formatRegistry, gameMode);
                if (mod == null)
                {
                    errorString = "failed to initialize mod";
                    return(3);
                }

                System.IO.File.WriteAllText(installationPath + "/__installInfo.txt", mod.ModName + "\n" + mod.HumanReadableVersion + "\n" + mod.Id);

                if (mod.HasInstallScript)
                {
                    DummyDataFileUtilFactory dummyFactory = null;
                    IDataFileUtil            dataFileUtility;
                    Logger.Info("Detected C# script that relies on files in the actual data folder");

                    string modlistFile = Path.Combine(profilePath, "modlist.txt");
                    // ASSUMED mods path is the parent directory of the gameMode.InstallationPath
                    string modsPath = Directory.GetParent(gameMode.InstallationPath).FullName;
                    // Prepare dummy data directory
                    dummyFactory    = new DummyDataFileUtilFactory(gameMode.GameModeEnvironmentInfo.InstallationPath, modlistFile, modsPath, gamePath, additionalSearchPaths);
                    dataFileUtility = dummyFactory.CreateDummyDataFileUtil();

                    TxFileManager  fileManager     = new TxFileManager();
                    IInstallLog    installLog      = new DummyInstallLog();
                    IIniInstaller  iniIniInstaller = new IniInstaller(mod, installLog, fileManager, delegate { return(OverwriteResult.No); });
                    IPluginManager pluginManager   = new DummyPluginManager(Path.Combine(profilePath, "plugins.txt"), gameMode, mod);
                    IGameSpecificValueInstaller gameSpecificValueInstaller = gameMode.GetGameSpecificValueInstaller(mod, installLog, fileManager, new NexusFileUtil(environmentInfo), delegate { return(OverwriteResult.No); });
                    IModFileInstaller           fileInstaller = new ModFileInstaller(gameMode.GameModeEnvironmentInfo, mod, installLog, pluginManager, dataFileUtility, fileManager, delegate { return(OverwriteResult.No); }, false);
                    InstallerGroup  installers = new InstallerGroup(dataFileUtility, fileInstaller, iniIniInstaller, gameSpecificValueInstaller, pluginManager);
                    IScriptExecutor executor   = mod.InstallScript.Type.CreateExecutor(mod, gameModeProxied, environmentInfo, installers, SynchronizationContext.Current);
                    // read-only transactions are waaaay faster, especially for solid archives) because the extractor isn't recreated for every extraction (why exactly would it be otherwise?)
                    mod.BeginReadOnlyTransaction(fileUtil);
                    // run the script in a second thread and start the main loop in the main thread to ensure we can handle message boxes and the like
                    ScriptRunner runner = new ScriptRunner(executor, mod.InstallScript);

                    runner.Execute();
                    runner.TaskEnded += delegate
                    {
                        iniIniInstaller.FinalizeInstall();
                        gameSpecificValueInstaller.FinalizeInstall();
                        mod.EndReadOnlyTransaction();

                        Application.Exit();
                    };

                    Application.Run();
                    switch (runner.Status)
                    {
                    case BackgroundTasks.TaskStatus.Cancelled: return(11);

                    case BackgroundTasks.TaskStatus.Error: return(6);

                    case BackgroundTasks.TaskStatus.Incomplete: return(10);

                    default: return(0);
                    }
                }
                else
                {
                    errorString = "no install script";
                    return(4);
                }
            }
            catch (Exception e)
            {
                Console.WriteLine("exception: " + e.Message);
                MessageBox.Show(e.Message, "Installation failed", MessageBoxButtons.OK, MessageBoxIcon.Error);
                return(5);
            }
        }