protected override bool ShouldLoadAssembly(IMessageWithAssemblyBytes msg) { return(_activeLayer != null && !_cleaningScene); }
protected virtual bool ShouldLoadAssembly(IMessageWithAssemblyBytes msg) { return(true); }
protected override bool ShouldLoadAssembly(IMessageWithAssemblyBytes msg) { return(_activeLayer != null && !_cleaningScene); }
protected virtual bool ShouldLoadAssembly(IMessageWithAssemblyBytes msg) { return(true); }