public MeshGroup(IMeshGroupGroupData data, string aniname) { //this.puppet = puppet; //this.anim = anim; this.data = data; this.aniname = aniname; maxFrame = data.GetMeshGroupMaxFrame(aniname); }
public MeshGroup(IMeshGroupGroupData data, string aniname) { //this.puppet = puppet; //this.anim = anim; this.data=data; this.aniname=aniname; maxFrame = data.GetMeshGroupMaxFrame(aniname); }
public MeshGroup GetMeshGroup(string aniname) { if (mapGroupAnim.ContainsKey(aniname) == false) { if (data.GetMeshGroupMaxFrame(aniname) < 0) { return(null); } mapGroupAnim[aniname] = new MeshGroup(data, aniname); } return(mapGroupAnim[aniname]); }