public MouseCursorRenderer(INativeGraphicsManager nativeGraphicsManager, ICharacterProvider characterProvider, IRenderOffsetCalculator renderOffsetCalculator, IMapCellStateProvider mapCellStateProvider, IItemStringService itemStringService, IEIFFileProvider eifFileProvider, ICurrentMapProvider currentMapProvider, IGraphicsDeviceProvider graphicsDeviceProvider, IMapInteractionController mapInteractionController) { _mouseCursorTexture = nativeGraphicsManager.TextureFromResource(GFXTypes.PostLoginUI, 24, true); _characterProvider = characterProvider; _renderOffsetCalculator = renderOffsetCalculator; _mapCellStateProvider = mapCellStateProvider; _itemStringService = itemStringService; _eifFileProvider = eifFileProvider; _currentMapProvider = currentMapProvider; _mapInteractionController = mapInteractionController; SingleCursorFrameArea = new Rectangle(0, 0, _mouseCursorTexture.Width / (int)CursorIndex.NumberOfFramesInSheet, _mouseCursorTexture.Height); _drawArea = SingleCursorFrameArea; _mapItemText = new XNALabel(Constants.FontSize08pt75) { Visible = false, Text = string.Empty, ForeColor = Color.White, AutoSize = false, DrawOrder = 10 //todo: make a better provider for draw orders (see also HudControlsFactory) }; _spriteBatch = new SpriteBatch(graphicsDeviceProvider.GraphicsDevice); }
public MouseCursorRendererFactory(INativeGraphicsManager nativeGraphicsManager, ICharacterProvider characterProvider, IRenderOffsetCalculator renderOffsetCalculator, IMapCellStateProvider mapCellStateProvider, IItemStringService itemStringService, IEIFFileProvider eifFileProvider, ICurrentMapProvider currentMapProvider, IGraphicsDeviceProvider graphicsDeviceProvider, IMapInteractionController mapInteractionController) { _nativeGraphicsManager = nativeGraphicsManager; _characterProvider = characterProvider; _renderOffsetCalculator = renderOffsetCalculator; _mapCellStateProvider = mapCellStateProvider; _itemStringService = itemStringService; _eifFileProvider = eifFileProvider; _currentMapProvider = currentMapProvider; _graphicsDeviceProvider = graphicsDeviceProvider; _mapInteractionController = mapInteractionController; }