Exemplo n.º 1
0
        private void EditMap(object sender, MouseEventArgs e)
        {
            if (BattleMapViewer.ActiveMap != null)
            {
                Vector3 MapPreviewStartingPos = new Vector3(
                    BattleMapViewer.ActiveMap.CameraPosition.X * BattleMapViewer.ActiveMap.TileSize.X,
                    BattleMapViewer.ActiveMap.CameraPosition.Y * BattleMapViewer.ActiveMap.TileSize.Y,
                    BattleMapViewer.ActiveMap.CameraPosition.Z);

                int MouseX = (int)(e.X + MapPreviewStartingPos.X) / BattleMapViewer.ActiveMap.TileSize.X;
                int MouseY = (int)(e.Y + MapPreviewStartingPos.Y) / BattleMapViewer.ActiveMap.TileSize.Y;

                if (e.Button == MouseButtons.Left)
                {
                    if (cboTiles.Items.Count > 0)
                    {
                        //If Control key is pressed.
                        if ((Control.ModifierKeys & Keys.Control) == Keys.Control)
                        {//Get the Tile under the mouse base on the map starting pos.
                            Point   TilePos         = new Point(MouseX, MouseY);
                            Terrain SelectedTerrain = Helper.GetTerrain(TilePos.X, TilePos.Y, 0);

                            TileAttributesEditor.Init(SelectedTerrain, ActiveMap.ListTilesetPreset[cboTiles.SelectedIndex]);

                            if (TileAttributesEditor.ShowDialog() == DialogResult.OK)
                            {
                                Helper.ReplaceTerrain(TilePos.X, TilePos.Y, TileAttributesEditor.ActiveTerrain, 0);
                            }
                        }
                        //Just create a new Tile.
                        else if (BattleMapViewer.ActiveMap.TileSize.X != 0)
                        {
                            Point        TilePos       = TilesetViewer.ActiveTile;
                            Terrain      PresetTerrain = ActiveMap.ListTilesetPreset[cboTiles.SelectedIndex].ArrayTerrain[TilePos.X / ActiveMap.TileSize.X, TilePos.Y / ActiveMap.TileSize.Y];
                            DrawableTile PresetTile    = ActiveMap.ListTilesetPreset[cboTiles.SelectedIndex].ArrayTiles[TilePos.X / ActiveMap.TileSize.X, TilePos.Y / ActiveMap.TileSize.Y];

                            if (MouseX >= 0 && MouseY >= 0 && MouseX < BattleMapViewer.ActiveMap.MapSize.X && MouseY < BattleMapViewer.ActiveMap.MapSize.Y)
                            {
                                Helper.ReplaceTerrain(MouseX, MouseY, PresetTerrain, 0);

                                Helper.ReplaceTile((int)(e.X + MapPreviewStartingPos.X) / BattleMapViewer.ActiveMap.TileSize.X, (int)(e.Y + MapPreviewStartingPos.Y) / BattleMapViewer.ActiveMap.TileSize.Y,
                                                   PresetTile, 0);
                            }
                        }
                    }
                }
                else if (e.Button == MouseButtons.Right)
                {
                    int FinalX = e.X / BattleMapViewer.ActiveMap.TileSize.X;
                    int FinalY = e.Y / BattleMapViewer.ActiveMap.TileSize.X;

                    if (FinalX < 0 || FinalX >= BattleMapViewer.ActiveMap.MapSize.X ||
                        FinalY < 0 || FinalY >= BattleMapViewer.ActiveMap.MapSize.Y)
                    {
                        return;
                    }

                    for (int S = 0; S < ActiveMap.LayerManager[0].ListSingleplayerSpawns.Count; S++)
                    {
                        if (ActiveMap.LayerManager[0].ListSingleplayerSpawns[S].Position.X == FinalX && ActiveMap.LayerManager[0].ListSingleplayerSpawns[S].Position.Y == FinalY)
                        {
                            ActiveMap.LayerManager[0].ListSingleplayerSpawns.RemoveAt(S);
                            return;
                        }
                    }
                }
            }
        }