Exemplo n.º 1
0
        /// <summary>
        /// Slot implementation.
        /// </summary>
        /// <param name="signaler">Signaler that raised the signal.</param>
        /// <param name="input">Arguments to slot.</param>
        public async Task SignalAsync(ISignaler signaler, Node input)
        {
            var offset = input
                         .Children
                         .FirstOrDefault(x => x.Name == "offset")?
                         .GetEx <int>() ?? 0;

            var limit = input
                        .Children
                        .FirstOrDefault(x => x.Name == "limit")?
                        .GetEx <int>() ?? 10;

            var filter = input.GetEx <string>() ?? input
                         .Children
                         .FirstOrDefault(x => x.Name == "filter")?
                         .GetEx <string>();

            input.Clear();
            input.Value = null;

            var items = (await _cache.ItemsAsync(filter, false))
                        .Skip(offset)
                        .Take(limit)
                        .OrderBy(x => x.Key);

            input.AddRange(
                items
                .Select(x => new Node(".", null, new Node[] {
                new Node("key", x.Key),
                new Node("value", x.Value)
            })));
        }
Exemplo n.º 2
0
        /// <summary>
        /// Slot implementation.
        /// </summary>
        /// <param name="signaler">Signaler that raised the signal.</param>
        /// <param name="input">Arguments to slot.</param>
        public async Task SignalAsync(ISignaler signaler, Node input)
        {
            var filter = input.GetEx <string>() ?? input
                         .Children
                         .FirstOrDefault(x => x.Name == "filter")?
                         .GetEx <string>();

            input.Clear();
            input.Value = null;
            input.Value = (await _cache.ItemsAsync(filter)).Count();
        }