Exemplo n.º 1
0
    /// <summary>
    /// Unregister a log listener
    /// </summary>
    /// <param name="listener">listener</param>
    public static void UnregisterLogOutputListener(ILogOutputListener listener)
    {
        _logOutputListeners.Remove(listener);

        if (_logOutputListeners.Count == 0)
        {
            UnityEngine.Application.RegisterLogCallback(null);
        }
    }
Exemplo n.º 2
0
    /// <summary>
    /// Register a listener to receive log
    /// </summary>
    /// <param name="listener">listener</param>
    public static void RegisterLogOutputListener(ILogOutputListener listener)
    {
        if (_logOutputListeners.Contains(listener) == false)
        {
            _logOutputListeners.Add(listener);
        }

        if (_logOutputListeners.Count != 0)
        {
            UnityEngine.Application.RegisterLogCallback(LogCallback);
        }
    }
Exemplo n.º 3
0
 public static void UnregisterLogOutputListener(ILogOutputListener listener)
 {
     global::Debug._logOutputListeners.Remove(listener);
     if (global::Debug._logOutputListeners.Count == 0)
     {
         Application.RegisterLogCallback(null);
     }
 }
Exemplo n.º 4
0
 public static void RegisterLogOutputListener(ILogOutputListener listener)
 {
     if (!global::Debug._logOutputListeners.Contains(listener))
     {
         global::Debug._logOutputListeners.Add(listener);
     }
     if (global::Debug._logOutputListeners.Count != 0)
     {
         Application.RegisterLogCallback(new Application.LogCallback(global::Debug.LogCallback));
     }
 }