Exemplo n.º 1
0
 private void btnJoinLobby_Click(object sender, EventArgs e)
 {
     if (this.joinedLobby == null && this.createdLobby == null && !this.connectingToLobby &&
         this.lstLobbies.SelectedItem != null)
     {
         this.joinedLobby = this.network.JoinLobby((LobbyInfo)this.lstLobbies.SelectedItem, this);
         if (this.joinedLobby != null)
         {
             this.connectingToLobby = true;
             UpdateControls();
         }
     }
 }
Exemplo n.º 2
0
        /// <summary>
        /// Connects to an existing DSS-lobby on the network.
        /// </summary>
        /// <param name="dssLobby">The information package of the lobby that contains data for the connection.</param>
        /// <param name="network">The network interface that is used to connect.</param>
        /// <param name="simulatorIface">Interface of the local simulator implemented by the client module.</param>
        /// <param name="setupIface">Interface of the setup manager object implemented by the client module.</param>
        /// <remarks>The caller thread will be blocked while the peer is connected to the DSS.</remarks>
        public static void ConnectDSS(LobbyInfo dssLobby, INetwork network, ISimulator simulatorIface, IDssGuestSetup setupIface)
        {
            if (dssLobby == null)
            {
                throw new ArgumentNullException("dssLobby");
            }
            if (network == null)
            {
                throw new ArgumentNullException("network");
            }
            if (simulatorIface == null)
            {
                throw new ArgumentNullException("simulatorIface");
            }
            if (setupIface == null)
            {
                throw new ArgumentNullException("setupIface");
            }

            //throw new Exception("Test exception");
            dssActive.WaitOne();

            try
            {
                DssGuestRoot      guestRoot = new DssGuestRoot(simulatorIface, setupIface);
                GuestEventHandler eventHdl  = new GuestEventHandler(guestRoot);
                guestRoot.EventQueue.RegisterHandler(eventHdl);

                ILobbyClient client = network.JoinLobby(dssLobby, guestRoot.EventQueue);
                if (client == null)
                {
                    throw new DssException("Cannot join to the lobby under the DSS!");
                }
                guestRoot.Lobby = client;
                guestRoot.EventQueue.EventLoop();
                client.Disconnect();

                guestRoot.Dispose();
            }
            catch (Exception ex)
            {
                TraceManager.WriteExceptionAllTrace(ex, false);
            }
            finally
            {
                dssActive.Release();
            }
        }
Exemplo n.º 3
0
 /// <see cref="ILobbyListener.LobbyLost"/>
 public void LobbyLost()
 {
     if (this.InvokeRequired)
     {
         /// Invoke this function from the UI thread.
         this.Invoke(new LobbyLostCallback(this.LobbyLost));
     }
     else
     {
         /// Normal invoke.
         this.joinedLobby           = null;
         this.createdLobby          = null;
         this.lastKnownLineStates   = null;
         this.lastKnownIdOfThisPeer = -1;
         this.connectingToLobby     = false;
         UpdateControls();
     }
 }
Exemplo n.º 4
0
 private void btnShutdownDisconnectLobby_Click(object sender, EventArgs e)
 {
     if (this.joinedLobby != null && this.createdLobby == null && !this.connectingToLobby)
     {
         this.joinedLobby.Disconnect();
         this.connectingToLobby     = false;
         this.joinedLobby           = null;
         this.createdLobby          = null;
         this.lastKnownLineStates   = null;
         this.lastKnownIdOfThisPeer = -1;
         this.connectingToLobby     = false;
         UpdateControls();
     }
     else if (this.joinedLobby == null && this.createdLobby != null && !this.connectingToLobby)
     {
         this.createdLobby.Shutdown();
         this.joinedLobby           = null;
         this.createdLobby          = null;
         this.lastKnownLineStates   = null;
         this.lastKnownIdOfThisPeer = -1;
         this.connectingToLobby     = false;
         UpdateControls();
     }
 }