private void updateSoundsAndEffects(double hereStability, double ownStability)
        {
            if (!isSelf || tempStabSoundDrain == null)
            {
                return;
            }

            // Effects

            float fadeSpeed = 3f;

            // Sounds

            if (hereStability < 0.95f && ownStability < 0.65f)
            {
                if (!tempStabSoundDrain.IsPlaying)
                {
                    tempStabSoundDrain.Start();
                }

                tempStabSoundDrain.FadeTo(Math.Min(1, 3 * (1 - hereStability)), 0.95f * fadeSpeed, (s) => {  });
            }
            else
            {
                tempStabSoundDrain.FadeTo(0, 0.95f * fadeSpeed, (s) => { tempStabSoundDrain.Stop(); });
            }

            SurfaceMusicTrack.ShouldPlayMusic  = ownStability > 0.45f;
            CaveMusicTrack.ShouldPlayCaveMusic = ownStability > 0.2f;

            if (ownStability < 0.4f)
            {
                if (!tempStabSoundLow.IsPlaying)
                {
                    tempStabSoundLow.Start();
                }

                float volume = (0.4f - (float)ownStability) * 1 / 0.4f;
                tempStabSoundLow.FadeTo(Math.Min(1, volume), 0.95f * fadeSpeed, (s) => {  });
            }
            else
            {
                tempStabSoundLow.FadeTo(0, 0.95f * fadeSpeed, (s) => { tempStabSoundLow.Stop(); });
            }

            if (ownStability < 0.25f)
            {
                if (!tempStabSoundVeryLow.IsPlaying)
                {
                    tempStabSoundVeryLow.Start();
                }

                float volume = (0.25f - (float)ownStability) * 1 / 0.25f;
                tempStabSoundVeryLow.FadeTo(Math.Min(1, volume) / 5f, 0.95f * fadeSpeed, (s) => { });
            }
            else
            {
                tempStabSoundVeryLow.FadeTo(0, 0.95f * fadeSpeed, (s) => { tempStabSoundVeryLow.Stop(); });
            }
        }