Exemplo n.º 1
0
        private Player GeneratePlayer(Line line, Position position, AgeRange ageRange, int startNumber)
        {
            var player = new Player();

            player.Name = GetPlayerName();

            // A position is needed to randomly pick a player profile for a specific position.
            // The position can be passed into this method as an argument.
            // Also a line can be provided, then a position within that line will be randomly determined.
            // If no line and position is provided a position will be picked randomly.
            if (position == null)
            {
                // If no Line is provided, pick one randomly.
                if (line == null)
                {
                    line = _listRandomizer.GetItem(_lines);
                }

                // Get random position for this line.
                var positions = _positions.Where(x => x.Line.Equals(line));
                position = _listRandomizer.GetItem(positions);
            }

            // A Position for getting a random player profile is determined now, so get the player profile.
            var playerProfile = GetPlayerProfile(position);

            // The profile name and percentage is stored for testing purposes only.
            player.PlayerProfile = playerProfile.Name;

            // Age.
            if (ageRange == null)
            {
                ageRange = new AgeRange(16, 36);
            }
            var age = GetPersonAge(ageRange);

            player.Age = age;

            // Randomly calculate skill scores.
            var skillScores = startNumber > 0
                                 ? _profileScoreCalculator.Calculate(startNumber, playerProfile, age)
                                 : _profileScoreCalculator.Calculate(playerProfile, age);

            using (var playerSkillRepo = new RepositoryFactory().CreatePlayerSkillRepository())
            {
                player.SkillGoalkeeping  = skillScores.Single(x => x.PlayerSkill.Id == playerSkillRepo.GetGoalkeeping().Id).Score;
                player.SkillDefending    = skillScores.Single(x => x.PlayerSkill.Id == playerSkillRepo.GetDefending().Id).Score;
                player.SkillPassing      = skillScores.Single(x => x.PlayerSkill.Id == playerSkillRepo.GetPassing().Id).Score;
                player.SkillSpeed        = skillScores.Single(x => x.PlayerSkill.Id == playerSkillRepo.GetSpeed().Id).Score;
                player.SkillTechnique    = skillScores.Single(x => x.PlayerSkill.Id == playerSkillRepo.GetTechnique().Id).Score;
                player.SkillShooting     = skillScores.Single(x => x.PlayerSkill.Id == playerSkillRepo.GetShooting().Id).Score;
                player.SkillHeading      = skillScores.Single(x => x.PlayerSkill.Id == playerSkillRepo.GetHeading().Id).Score;
                player.SkillTactics      = skillScores.Single(x => x.PlayerSkill.Id == playerSkillRepo.GetTactics().Id).Score;
                player.SkillFitness      = skillScores.Single(x => x.PlayerSkill.Id == playerSkillRepo.GetFitness().Id).Score;
                player.SkillForm         = skillScores.Single(x => x.PlayerSkill.Id == playerSkillRepo.GetForm().Id).Score;
                player.SkillConfidence   = skillScores.Single(x => x.PlayerSkill.Id == playerSkillRepo.GetConfidence().Id).Score;
                player.SkillPace         = skillScores.Single(x => x.PlayerSkill.Id == playerSkillRepo.GetPace().Id).Score;
                player.SkillIntelligence = skillScores.Single(x => x.PlayerSkill.Id == playerSkillRepo.GetIntelligence().Id).Score;
                player.SkillMentality    = skillScores.Single(x => x.PlayerSkill.Id == playerSkillRepo.GetMentality().Id).Score;
                player.SkillStrength     = skillScores.Single(x => x.PlayerSkill.Id == playerSkillRepo.GetStrength().Id).Score;
                player.SkillStamina      = skillScores.Single(x => x.PlayerSkill.Id == playerSkillRepo.GetStamina().Id).Score;
            }

            // Now the skill scores for the player are determined, determine the real position for the player.
            // This position can be different from the position that either was passed into this method or picked randomly.
            var determinedPosition = _positionDeterminator.Determine(skillScores);

            player.PreferredPosition = determinedPosition;

            DetermineRating(player);

            return(player);
        }
Exemplo n.º 2
0
        public Position Determine(List <PlayerSkillScore> skillScores)
        {
            List <Position> positions;

            positions = _positionRepository.GetAll().ToList();

            var possiblePositions = new List <Position>();

            // Sort skill scores.
            skillScores = skillScores.OrderByDescending(x => x.Score).ThenBy(x => x.PlayerSkill.Name).ToList();

            // Create a list of positions per skill.
            foreach (var skillScore in skillScores)
            {
                // Create an empty anonymous list.
                var positionsWithPrimarySkill = Enumerable.Empty <object>()
                                                .Select(r => new { Position = new Position(), Index = 0 }) // prototype of anonymous type
                                                .ToList();

                // Add all positions to the anonymous list that have the skill as primary skill
                // and also the index of the primary skill.
                foreach (var position in positions)
                {
                    int index = position.PrimarySkills.IndexOf(skillScore.PlayerSkill);
                    if (index != -1)
                    {
                        positionsWithPrimarySkill.Add(new { Position = position, Index = index });
                    }
                }

                if (positionsWithPrimarySkill.Any())
                {
                    // Only get the positions with the lowest index value.
                    int minIndex = positionsWithPrimarySkill.Min(x => x.Index);
                    possiblePositions = positionsWithPrimarySkill.Where(x => x.Index == minIndex).Select(x => x.Position).ToList();

                    // Quit searching if one remaining position is left.
                    if (possiblePositions.Count == 1)
                    {
                        break;
                    }

                    // For the next skill only the remaining positions will be queried.
                    positions = possiblePositions;
                }
            }

            if (!possiblePositions.Any())
            {
                throw new ApplicationException("No position was determined, this shouldn't be possible?");
            }

            Position determinedPosition = possiblePositions.Count == 1
            ? possiblePositions.First()
            : _listRandomizer.GetItem(possiblePositions);

            // Dirty Hack: Do not use the sweeper position. If a player has been identified as a sweeper he will become a centre back.
            bool playerIsSweeper = determinedPosition.Equals(_positionRepository.GetSweeper());

            if (playerIsSweeper)
            {
                determinedPosition = _positionRepository.GetCentreBack();
            }

            return(determinedPosition);
        }