Exemplo n.º 1
0
 public void DrawBuffer(CommandBuffer buffer, Matrix4 world, ref Lighting lighting, Material overrideMat = null)
 {
     if (SideMaterials.Length < 6)
     {
         return;
     }
     if (ready)
     {
         for (int i = 0; i < SideMaterials.Length; i++)
         {
             if (SideMaterials[i] != null && !SideMaterials[i].Loaded)
             {
                 SideMaterials[i].Loaded = false;
             }
         }
         for (int i = 0; i < 6; i++)
         {
             int     start, count;
             Vector3 pos;
             sphere.GetDrawParameters(faces[i], out start, out count, out pos);
             if (SideMaterials[i] == null)
             {
                 SideMaterials[i] = library.FindMaterial(CrcTool.FLModelCrc(sideMaterialNames[i]));
             }
             var mat = SideMaterials[i] ?? defaultMaterial;
             mat = overrideMat ?? mat;
             mat.Render.Camera = _camera;
             var transform = Matrix4.CreateScale(Radius) * world;
             buffer.AddCommand(
                 mat.Render,
                 null,
                 transform,
                 lighting,
                 sphere.VertexBuffer,
                 PrimitiveTypes.TriangleList,
                 0,
                 start,
                 count,
                 SortLayers.OBJECT
                 );
         }
         //Draw atmosphere
         if (SideMaterials.Length > 6 && overrideMat == null)
         {
             if (SideMaterials[6] == null)
             {
                 SideMaterials[6] = library.FindMaterial(CrcTool.FLModelCrc(sideMaterialNames[6]));
                 if (SideMaterials[6] == null)
                 {
                     return;
                 }
             }
             var mat       = (AtmosphereMaterial)SideMaterials[6].Render;
             var transform = Matrix4.CreateScale(Radius * mat.Scale) * world;
             for (int i = 0; i < 6; i++)
             {
                 int     start, count;
                 Vector3 pos;
                 sphere.GetDrawParameters(faces[i], out start, out count, out pos);
                 SideMaterials[6].Render.Camera = _camera;
                 buffer.AddCommand(
                     SideMaterials[6].Render,
                     null,
                     transform,
                     lighting,
                     sphere.VertexBuffer,
                     PrimitiveTypes.TriangleList,
                     0,
                     start,
                     count,
                     SortLayers.OBJECT,
                     RenderHelpers.GetZ(transform, _camera.Position, pos)
                     );
             }
         }
     }
     else
     {
         throw new Exception();
     }
 }
Exemplo n.º 2
0
 public Material FindMaterial(uint materialId)
 {
     return(additionalLibrary.FindMaterial(materialId));
 }