/// <summary> /// Checks if the skill is ready and if so- sends it to be launched. /// </summary> private void UseCurrentSkill() { if (_skillManager.IsCurrentSkillReady) { _launcher.LaunchSkill(_skillManager.UseSkill(), _myCharacter.team); } }
/// <summary> /// Checks if the skill is ready and if so- sends it to be launched. /// </summary> private void UseCurrentSkill() { if (_skillManager.IsCurrentSkillReady) { _launcher.LaunchSkill(_skillManager.UseSkill(), _myCharacter.team); } }