public ClientConsoleInput( IKeyboardStringReader keyboardStringReader, IKernel kernel) { _keyboardStringReader = keyboardStringReader; _kernel = kernel; }
public ClientConsoleInput( IKeyboardStringReader keyboardStringReader, IKernel kernel) { _keyboardStringReader = keyboardStringReader; _kernel = kernel; }
/// <summary> /// Initializes a new instance of the <see cref="DefaultConsole"/> class. /// </summary> /// <param name="_2DRenderUtilities"> /// The _2 d render utilities. /// </param> /// <param name="keyboardStringReader"> /// The keyboard string reader. /// </param> /// <param name="assetManagerProvider"> /// The asset manager provider. /// </param> /// <param name="commands"> /// The commands. /// </param> public DefaultConsole( I2DRenderUtilities _2DRenderUtilities, IKeyboardStringReader keyboardStringReader, IAssetManagerProvider assetManagerProvider, ICommand[] commands) { this.m_2DRenderUtilities = _2DRenderUtilities; this.m_KeyboardStringReader = keyboardStringReader; this.m_AssetManagerProvider = assetManagerProvider; this.m_Commands = commands; }
/// <summary> /// Initializes a new instance of the <see cref="DefaultConsole"/> class. /// </summary> /// <param name="_2DRenderUtilities"> /// The _2 d render utilities. /// </param> /// <param name="keyboardStringReader"> /// The keyboard string reader. /// </param> /// <param name="assetManagerProvider"> /// The asset manager provider. /// </param> /// <param name="commands"> /// The commands. /// </param> public DefaultConsole( I2DRenderUtilities _2DRenderUtilities, IKeyboardStringReader keyboardStringReader, IAssetManagerProvider assetManagerProvider, ICommand[] commands) { this.m_2DRenderUtilities = _2DRenderUtilities; this.m_KeyboardStringReader = keyboardStringReader; this.m_AssetManagerProvider = assetManagerProvider; this.m_Commands = commands; }